Posts by Dergot

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello, I am using the "Active Picture" object in my project, but there is one problem, it is that the object's collision zone is only a square with the size of the loaded picture.

    I want to request an update of this object, where it will be possible to select a collision like the “Active” object (Collision is everything that is not a transparent color of the picture).

    I cannot use the “Active” object for my purpose because if I change the frame in the object in the animation, then this frame changes for all copies of the object.

    Hello, I noticed that when adding samples, you can enable the "Uninterruptable" option, but when adding a sample file, this option is not available.

    Is it possible that in some update we will be able to enable the "Uninterruptable" option for the "Play Sample File on Specific Channel" events even if we use the expression editor?

    Hello, will effects for layers be available? My game uses the "Layer object", thanks to it I hide all objects on the layer through the "alpha-blending coefficient" effect, but due to the fact that this is not available on Android, I have to redo these events into separate objects and classifiers.

    Hello, since there is a popup when the app crashes, why not add a new "On Crash" condition?

    This would be convenient for cases when we could do something in the already assembled application when the application crashed. For example: When an application crashes, I can create a .txt file in which I will indicate the version of the application, the frame and the line number in which the crash occurred, so that the user can send this file to the developer.

    It would also be useful for such cases to add "Crash line number" to the expression editor so that we can get the line number when the application crashes.

    Alterable Strings can be created and used in active objects, but their problem is that the text in them cannot be transferred to other lines, that is, all the text is in only one line.

    It would be helpful if Alterable Strings had multiline.

    If in the "event editor" of any active object an image is loaded via "Animation->Load Frame" into a frame that is not in the active object itself, it will create it. This will be useful for games that use a skinned system.

    At the moment, in order, for example, to load an image into frame 2 and everything works, it is necessary that this frame already exists in the most active object. I have skins in the game where you can make your own number of animation frames, if, for example, a player wants to make 200 frames for the running animation, then I will have to create 200 animation frames or more in the object itself.

    It will be useful if you make it so that when importing images to a frame that is not in the active object, it will be created and the image would work.

    Hello, I want to request some useful things for the program.

    1. It would be convenient if there was a search string in the list of frame objects, since if there are too many objects, then searching for a specific object takes time.
    2. We can set the initial value of the random generator seed ourselves through the frame properties or in the event editor, but we cannot get this value in the event editor. It would be useful if it was possible to get a random generator seed of the frame in the event editor.
    3. If there are a lot of objects on the frame and you need to add a specific object to the debugger, then it takes time, it would be useful if there was a search string in the debugger.
    4. When creating an object can make the "show preview" option, if it is enabled, then when choosing the place where the object is created, the same object will be, but transparent, so that we can see exactly how it is created on the frame.
    5. It would be very useful if Active had more action points, since one is not enough for my purposes.