Thank you both !
Posts by Ach
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Hi,
Could you please provide the names of any completed Android games developed with Clickteam that feature multiplayer functionality? I am interested in understanding the current capabilities.
-
Hey!I am wondering, how you go about this? I would love to have assistance troubleshooting ometimes.
For example, say you copied the events from CTF2.5, and pasted them as text. What do you ask ChatGPT? Does it know what CTF2.5 is?
Hi, for example - Google Play reports crashes that I still can't troubleshoot (4-5 months later). I asked ChatGPT what might the root cause; it game me 3-4 options. Yesterday I uploaded my whole game (I use only Global Events so this is easy) in it and asked to implement the first solution . It pointed me to the events that it thinks are problematic and gave me a fix - it suggested adding a new global variable that checks for a state (in my case). For example - this is an event that is suggest (with the fix) :
* User clicks with left button on button_AddShot
+ frame > Menu_frames
+ Requested_shots = 0
+ Only one action when event loops
+ AdMob: Is Banner Visible?
Special : Set Requested_shots to 1
AdMob : Destroy Ad Banner
please_wait-Global : Set direction to ...........
please_wait-Global : Set position at (585,660)So far it looks pretty reasonable. This week I plan to implement its suggestions and check whether it has solved my problem or not.
-
When you copy events to the clipboard it also copies them as text, does this help? (hmm I think you need the 2.5+ DLC for this)
Wow, thanks, I have never thought of that. It works like a charm. It simply does not export the number of the event , but everything else is perfect and ChatGPT understands it. Thanks !
-
Can you add an option that exports the events as pseudo code that we can use to feed-in to ChatGPT ? This might help (me) with troubleshooting ,
-
Hi, I am a bit confused - you want a banner that covers the complete screen (not a video ad, just a banner)?
Here are the standard fixed sizes for Admob's banners: Please login to see this link.
In Events you can select the size of the banner and there are 6 options available (Standard / Medium / Full / Leaderboard / Smart / Adaptive)
Please login to see this attachment.
-
Maybe somebody has already mentioned it, but - is it possible to add any Mediation network for Admob ? Like Facebook or Adcolony ?
-
Hi,
I have just tested it. For me - it crashes on iphone 8 plus in the tutorial - the moment I destroy the plane with a bomb and get a message like "no worries, we will rescue you". It crashed 2 times in a row . I have tested it on my android devices - so far it does not crash there.
Few other notes after 10 min of playtime:
- the main menu (where you select the levels) was a bit confusing for me.
- in the "remove ads" - in my game I have added the option to see the price in the local currency. This way you can run experiments in different regions without hardcore-mentioning the price in the game itself.
- the buildings where you can crash (on level 1) where a bit confusing for me ( I was really surprised that this could destroy the plane).
-
It turns out that you should not make a video request (although not showing it) if you haven't displayed the GDPR message. I changed it and now the issue is resolved.
Please login to see this attachment.
-
Hi, this one is fine .
Checking my code I found that I might request a video (although, not showing it) before displaying the GDPR's consent. Could this be the issue ?
-
Hi,
I have received the email (below) from Google. I am using only Admob and GDPR extension and I do not have a server part (so no external analytics, no external crash logging, etc.). My game is for all ages.
Here - Please login to see this link. - Google says that "Apps that target both children and older audiences must not transmit AAID" .
So general I am not sending anything - the app sends whatever admob requires. So I am confused how to proceed.
A general google search ( Please login to see this link. ) shows that users recommend to other users with similar issues to implement a neutral screen age and then send requests to admob. But is this true? I am not sure I have seen this in other apps.
Any other ideas ?
+++++++++++++++++++++++++
Issue found: Families Data Practices
We’ve identified that your app or an SDK in your app transmits device identifier(s) from children or users of unknown age that do not comply with our Please login to see this link..
- These identifiers may include but are not limited to Advertising ID.
Your app may face additional enforcement actions, if you do not resolve this issue by May 18, 2024.
Issue details
We found an issue in the following area(s):
- Code Analysis
-
Can you spend 3-4 min to check whether we have the same errors (so that I can stop searching for a solution)?
In the Please login to see this link. I have these bidding issues:
Are yours the same ?
-
Mediation seems to work, i'm seeing new incomes from Facebook ads instead of admob only.
Does Facebook mediation work fine with you still ? It seems I can't make it work - I have followed the guide (Please login to see this link.) , facebook approved my app, but facebook states that my ads have status of "Requesting ads" with 0 impressions ; also Admob does not find any Impression coming from Facebook.
Have you done anything in your MFA file/config in order to make it work or the configuration was purely in Admob and Facebook's monetization manager ?
-
Great , I have sent you a friend request .
-
Hi,
I have recently implemented a new version of my game , which resulted in a lot more requested ads per day . But now Google's console reported this error (below) and it is in really high quantities - 8.77% of all sessions. The previous version of the game reported far less errors (in just 0.35% of the sessions). This error was in the previous versions of the game , but if far-far less quantities.
Any ideas here?
I am using the 295.10 build with the following extensions:
- Admob
- android object
- Android Plus
- Button
- Combo Box
- Edit box
- GDPRConsent
- In-App Android
- Ini
- Layers
- List
- Physics (all without particles )
================================
Objects.CExtension.condition
Exception java.lang.NullPointerException: Attempt to invoke virtual method 'boolean Extensions.CRunExtension.condition(int, Conditions.CCndExtension)' on a null object reference
at Objects.CExtension.condition (CExtension.java:208)
at Conditions.CCndExtension.eva1 (CCndExtension.java:59)
at Events.CEventProgram.computeEventList (CEventProgram.java:1848)
at Events.CEventProgram.handle_Event (CEventProgram.java:1559)
at Events.CEventProgram.handle_PushedEvents (CEventProgram.java:3164)
at RunLoop.CRun.f_GameLoop (CRun.java:5724)
at RunLoop.CRun.doRunLoop (CRun.java:606)
at Application.CRunApp.loopFrame (CRunApp.java:1131)
at Application.CRunApp.playApplication (CRunApp.java:835)
at Application.CRunTimerTask.run (CRunTimerTask.java:53)
at android.os.Handler.handleCallback (Handler.java:938)
at android.os.Handler.dispatchMessage (Handler.java:99)
at android.os.Looper.loopOnce (Looper.java:241)
at android.os.Looper.loop (Looper.java:342)
at android.app.ActivityThread.main (ActivityThread.java:8123)
at java.lang.reflect.Method.invoke
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:583)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1045)Please login to see this attachment.
Please login to see this attachment.
-
I am also using Global Events in all of my games as "Engine" and I haven't found a single issue so far.
I usually assign the first several frames as "Menu / UX / UI " and these frames have their own events that I alter in Event List Editor.
-
Great, the "Include another frame" property did the trick . Thank you very much !
-
Let me try to rephrase it:
I have a game with 100 frames. Now I have an idea to add several new items to all frames. How do I add them without manually pasting them in each frame?
-
Hi,
I am trying to find a way to add an object to all frames without copying it manually in the frames - I want to add it to the "library" of the frame and then - with a Global event - to create it. By "Library" I mean the window here (screen attached). How can I add items here without pasting them into the frame by hand?
Please login to see this attachment.
-