Posts by jelle

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Also running a problem with adding a custom font. (also tried with others just to verify).

    On windows and iOS it works.

    Steps I did:
    1) Export Xcode Mac file in Windows UMT then copy it to Mac with font. (The font works when you install in Font book, Font book doesn't give me errors. Now I have deactivated it in Font book to test if the application can read, but it doesn't work)

    2) Add it in the resource folder, checked the target is added
    3) Checked Build Phases > Copy Bundle Resources (It is added)
    4) Modified the info.plist > Font provided by application > named the correct name with .ttf
    5) Build app > Doesn't work
    6) Checked the build if the font type is added in the .app and it does also the info.plist displays the font correctly in code.

    Don't know what to do else .....

    iOS works
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    Mac Build Doesn't
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    Test environment:
    Sonoma 14.7
    Xcode Version 16.1 (16B40)

    Hi all,

    Having an issue with the particle extension. While running it on Xcode Version 16.0 (16A242d) (Apple Silicon). Fusion version R295.10

    When pressing the space bar it will crash. What to do?

    mfa code:
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    * Default particle extension settings in Fusion.

    crash code:
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    Exception NSException * "-[CSpriteGen modifSpriteEffect:withInkEffect:andInkEffectParam:]: unrecognized selector sent to instance 0x600003eda740" 0x000060000257b210

    Link Xcode Build: Please login to see this link.

    Update: iOS works, no errors.

    The current project I'm working on uses the set inverted effect. It runs perfectly on the pc in an iOS project while running it on the iPad it won't work. Is it supported? Is there on other way to get this running?