Also running a problem with adding a custom font. (also tried with others just to verify).
On windows and iOS it works.
Steps I did:
1) Export Xcode Mac file in Windows UMT then copy it to Mac with font. (The font works when you install in Font book, Font book doesn't give me errors. Now I have deactivated it in Font book to test if the application can read, but it doesn't work)
2) Add it in the resource folder, checked the target is added
3) Checked Build Phases > Copy Bundle Resources (It is added)
4) Modified the info.plist > Font provided by application > named the correct name with .ttf
5) Build app > Doesn't work
6) Checked the build if the font type is added in the .app and it does also the info.plist displays the font correctly in code.
Don't know what to do else .....
iOS works
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Mac Build Doesn't
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Test environment:
Sonoma 14.7
Xcode Version 16.1 (16B40)
Posts by jelle
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.