Posts by Graystripe2000
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I have made a mechanic where you overlap an object and press a key to make the character move to another area in another layer. All I have there is just ground and another object. The problem is, I want to make the previous layer I was in invisible and I clicked on “Hide layer 4”, but the layer isn’t turning invisible. All I did with the layer object otherwise is
Start of frame —> Decreasing x sort, Decreasing Y sort.Anybody know how to get this working, if at all? Or am I just not using the layer object properly?
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Nevermind. I got that fixed too.
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Well. I solved the problem but I now have another one. In order for the tail to move, I have it set to a bouncing ball object that says to look at the cursor when the left mouse button is pressed. If I’m still holding the left mouse button when it reaches the cursor, it stops, and usually stays in whatever direction. Whenever it’s doing that and in layer 3 (player’s usually at layer 4), it just cycles through the directions the sprites have like it doesn’t know which direction to stay in.
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I gave my character the ability to stretch her tail with the mouse, and set it so that when the tail overlaps the player character, it turns invisible. Here's the problem: I made it so that my character can switch layers, but when I do, the tail won't turn invisible when it's overlapping the player character. The thing is, the player objects use the same qualifier, which is what's set to move layers. Is there a way to fix this? Can't post the MFA due to it going over the file size limit. I did not use the layer object, BTW.
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Bump. I still need artists, preferably those that are good in Inkscape, or vector graphics in general. I’m also looking for playtesters. Send an email to Graystripe2000@gmail.com if you’re interested.
On second thought, since all I have is a test map in terms of levels, maybe I should save playtesting until later.
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Bump. I still need artists, preferably those that are good in Inkscape, or vector graphics in general. I’m also looking for playtesters. Send an email to Graystripe2000@gmail.com if you’re interested.
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Decided to try out the Joystick 2 Object example, but I tried it with my Switch pro controller and it didn’t work. I assume it’s just not supported. Is there a list of supported controllers/gamepads, so I can look at my options for that sort of thing? And I mean ones that work without the need for VACCINE.
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I had noticed a problem with this method under android, for the modifiable values of the objetcs. If, with a loop we record the first 15 changeable values while one or several were not created, it crashed the program (but it worked under windows)
You mean with the method defisym posted? Or with the save game object?
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Was playing around with the Save Game Object after finding the example and learning how it works, and there’s one question I have: is there a way to save alterable values with it? Because I tried putting an object with an alterable value in it and it won’t save the and load the value. It’s set to add to one every second and it won’t load the value to what it was when I save it. It just keeps going up even as the objects move back into their positions when I saved it.
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I was just asking. I was wondering if there were any in the extension manager that didn’t work, since one that I got a while back was listed as out of date.
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Will extension that mention they’re for MMF2 work in Clickteam Fusion 2.5? I kinda want to be sure.
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Looks like I’ve got a lot of recoding to do. Thanks.
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I made it in my application that you can go between frames, but there's a problem so far. Several things aren't working. They are:
* Most animations won't work despite being in the global event editor.
* I can't jump AT ALL despite it being in the global event editor.
* Mutagen drops won't appear when I press the E key.
* When I go left, the character sprite "Bumps" a bit. This only happens the first time I go left.Any way to fix these, especially the animations and jumping? Or do I have to delete the frame and start over on it?
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I made an enemy using a bouncing ball and some triggers but there’s a problem: sometimes, whenever it hits the blocker, it either starts moving up when it bounces, or it moves down when it bounces and goes through the floor. I have the directions set to just left and right. So, is there a way to fix this?
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Okay. I just cannot seem to get my enemy working. I used the way I normally do and I tried two codes: one with a collision box, and one without. It seems that if I do it without a box, it won't stop and shoot (and sometimes glitches through a collision box), if I do it WITH a box, they all shoot and won't be facing the proper direction at times. Just what is going on, and how can this get fixed? The weirder things is, I had no issues with doing it without a collision box until now.
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Updated MFA.
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