Posts by Gigatron

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    You must use search tools on the forum with: 'Html5 slider' and find it;

    Sloxone
    June 20, 2020 at 2:13 AM

    Je reviens dessus rapidement , j'ai pris une video du www , flower.webm enregistré sur disque et déplacé dans le répertoire resources (important) du projet.

    Dans les options du lecteur à gauche dans l'URL ; il faut mettre resources/flower.webm

    Et dans les évenements 'en début de sècene ': Lancer ;

    Et là ça marche .....

    Bonne chance

    Cordialement

    I'm a little bit confused right now, but I'm running the Colorfx extension instead and it works as it should. Many examples from shadertoy have an image that it uses in the code! how to do it.
    Eg. Please login to see this link.
    Here in Buffer A and Image, can you make it work Fusion?

    Hi,
    Colorfx is the best way to use shader on fusion but unfortunately buffered shaders are not working ! Use simple and non complex shader without buffer;

    Regards

    The problem remains even when the resources are correctly placed. I thought maybe index.html he can't find the file, that's why he placed them in the same folder and also changed the paths (of course), but the problem remains as it was. I think maybe the website doesn't support it. cch and I need to add a new handler. What do you think about this?

    I will look forward to your reply!

    You are maybe right, you can then modify the index.html to find the correct file ,

    new Runtime("MMFCanvas", "GROVVGAME/resources/grovvgame.cch");


    hope this solution will help

    I have already tried to put everything in one folder, and also changed the paths. The problem remains.

    Hi,

    .cch & cc1; 9999.mp3 & M0001.png are in
    ressources drawer.

    index.html is correct
    web.config is correct
    Runtime.js is in src drawer; finally the fusion html5 drawer structure is like so;

    resources/
    src/
    index.html

    When you build all files are correctly placed in their respective places you don't need to place yourself anything exept when using special extension ;

    Regards

    Please login to see this attachment.

    Hosting runs on Windows Server 2019, everything works on localhost. I think maybe the problem is in the handler mapping and I need to add support for .cch. But how is this format processed? Please help anyone who has encountered or understands. :) I say right away, I didn't make any mistakes in the Url, everything is correctly named. Tried to keep resources and .the js file is in the same folder along with the html, the same problem. :(

    Hi , i think you have drawer structure problem, this mean
    remove like this : GROVVGAME/resources/grovvgame.cch

    resources/grovvgame.cch

    This will load grovvgame.cch ; if not please send the directory structure;

    Regards

    After Racking my head for Hours. I found the Problem. Gigatron, you may want to have a look at this as well bud.

    Anyway, seems as though the ACAMERAFX Object and the EDIT BOX object, can not be in the same app.
    Even if they are on Separate Frames, Fusion will still Crash!

    Info on how to crash it, is in the Events section of the .MFA.

    Here is the .MFA: Please login to see this link.

    Sorry , tested the .mfa and still working for me ; In the past when i started to code extension for Fusion, had same crash with
    my extension , this happened when the menu ID was wrong on C++ part but now it's solved ..

    Send the Acamerafx.mfx and the Acamera.zip(the javafile) object you used maybe it's an old version ??

    Thanks

    I chose this one: Please login to see this link.

    I have jus tryed to adapt this shader first time to DX9 ;

    so ; the xml file : Shockwave.xml is like so ;

    and the Shockwave.fx is like so ;

    After the two files are saved;
    create windows project for DX9 and insert ACTIVe object with image texture
    do that on event ;

    every 0.05 sec change effect parameter t_timer to timer*0.0002
    and run the project normally the ripple fx is working;
    Regards

    Thank you.

    How do you import it into Fusion? Just copy the code over?

    From what I figured I make an active object then go to Properties - Effect and then Lens?

    And then from Lens to the Editor and copy the code from the browser to the effect editor under FX file or XML file?

    Never done this before so figuring it as I go.

    Hi, after you choose the shader than you must write shader to dx9 or dx11 for fusion ,
    what is the shader you want to convert from shadertoy let me the url please , i can see if it's can doable for fusion ?
    thanks
    GTR

    I want to make a special effect in my game where it makes a Matrix Ripple to the background, similar to helicopter scene in The Matrix where it smashes against the building and creates that ripple effect.

    How would I go about doing this?

    Please login to see this link.

    Hi,
    There is more ripple fx shader here , you can choise one of them and after that port this to fusion ;
    Please login to see this link.