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Hi all This time i would share Slider bar for MMF2.5 html5 exporter;
There are many bugs sure but it's working;
- Copy Slider.js on the html drawer; - Copy slider.mfx to extension/unicode drawer... So when start insert slider object on your project; define : min, max, step and start value of the slider, usefull for some usage ;
Je reviens dessus rapidement , j'ai pris une video du www , flower.webm enregistré sur disque et déplacé dans le répertoire resources (important) du projet.
Dans les options du lecteur à gauche dans l'URL ; il faut mettre resources/flower.webm
Et dans les évenements 'en début de sècene ': Lancer ;
Edit: Voilà en fait c'est la vidéo rose.mp4 qui plante le lecteur vidéo ne le lit pas du fait de son format .mp4 je vais regarder le code source et voir les formats
I'm a little bit confused right now, but I'm running the Colorfx extension instead and it works as it should. Many examples from shadertoy have an image that it uses in the code! how to do it. Eg. Please login to see this link. Here in Buffer A and Image, can you make it work Fusion?
Hi, Colorfx is the best way to use shader on fusion but unfortunately buffered shaders are not working ! Use simple and non complex shader without buffer;
The problem remains even when the resources are correctly placed. I thought maybe index.html he can't find the file, that's why he placed them in the same folder and also changed the paths (of course), but the problem remains as it was. I think maybe the website doesn't support it. cch and I need to add a new handler. What do you think about this?
I will look forward to your reply!
You are maybe right, you can then modify the index.html to find the correct file ,
new Runtime("MMFCanvas", "GROVVGAME/resources/grovvgame.cch");
I have already tried to put everything in one folder, and also changed the paths. The problem remains.
Hi,
.cch & cc1; 9999.mp3 & M0001.png are in ressources drawer.
index.html is correct web.config is correct Runtime.js is in src drawer; finally the fusion html5 drawer structure is like so;
resources/ src/ index.html
When you build all files are correctly placed in their respective places you don't need to place yourself anything exept when using special extension ;
Hosting runs on Windows Server 2019, everything works on localhost. I think maybe the problem is in the handler mapping and I need to add support for .cch. But how is this format processed? Please help anyone who has encountered or understands. I say right away, I didn't make any mistakes in the Url, everything is correctly named. Tried to keep resources and .the js file is in the same folder along with the html, the same problem.
Hi , i think you have drawer structure problem, this mean remove like this : GROVVGAME/resources/grovvgame.cch
resources/grovvgame.cch
This will load grovvgame.cch ; if not please send the directory structure;
After Racking my head for Hours. I found the Problem. Gigatron, you may want to have a look at this as well bud.
Anyway, seems as though the ACAMERAFX Object and the EDIT BOX object, can not be in the same app. Even if they are on Separate Frames, Fusion will still Crash!
Info on how to crash it, is in the Events section of the .MFA.
Here is the .MFA: Please login to see this link.
Sorry , tested the .mfa and still working for me ; In the past when i started to code extension for Fusion, had same crash with my extension , this happened when the menu ID was wrong on C++ part but now it's solved ..
Send the Acamerafx.mfx and the Acamera.zip(the javafile) object you used maybe it's an old version ??
How do you import it into Fusion? Just copy the code over?
From what I figured I make an active object then go to Properties - Effect and then Lens?
And then from Lens to the Editor and copy the code from the browser to the effect editor under FX file or XML file?
Never done this before so figuring it as I go.
Hi, after you choose the shader than you must write shader to dx9 or dx11 for fusion , what is the shader you want to convert from shadertoy let me the url please , i can see if it's can doable for fusion ? thanks GTR
I want to make a special effect in my game where it makes a Matrix Ripple to the background, similar to helicopter scene in The Matrix where it smashes against the building and creates that ripple effect.
How would I go about doing this?
Please login to see this link.
Hi, There is more ripple fx shader here , you can choise one of them and after that port this to fusion ; Please login to see this link.