I'm trying to make a sort of custom installation program. I've noticed that Clickteam needs Admin privileges to create folders to C:\Program Files\. HOWEVER, I would like to make it change the created folder's permissions to allow subfolders without admin. Is there any way to do this through some extension hackery?
Posts by Lux
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
-
For a while now, I've been really wanting to code shaders of my own, but I can't seem to find any good guides for it!
I tried following along with Clickteam's own guides, but even then, the shader I compiled didn't work. It requires some sort of FXC file, which is never mentioned in their documentation.
Does anyone have a more in depth documentation for how Clickteam's shaders work? -
Do you think you could give me the links?
-
Thanks a lot! Although I seem to be unable to install the FFMpeg addon. Is there some extra step in the installation? I just copied its files from the ToInstall directory.
-
I've noticed a weird issue when dealing with strings in D3D11. All strings are offset a few pixels down (also fonts don't seem to work with the bold option, as they just return to their regular style). This issue became especially problematic when I realized that strings that come onto screen from the bottom don't glide in, but they appear out of nowhere. I can't revert back to D3D9 either, since the Active Direct Show object doesn't work on that version, and I definitely need that to work.
Can someone over at clickteam do something about this?
Many thanks. -
Is it possible to import a spritesheet into clickteam, with another file (such as an XML) that determines the properties of each frame?
-
This is a great extension! My only gripe with it is the lack of JSON modification.
-
I was wondering, what kind of url does the download object require?
I've been trying to give it a link to a public drive file, but it just doesn't download.
Any clarifications/alternate websites to use? -
Is there some way of saving and loading data to and from an external server?
If so, how would I be able to do that? -
Perfect. Thanks a lot!
-
Yes, that is the intention.
-
Well, do you know how to do that? I don't know how coding shaders works, and I can't seem to find a good documentation that actually helps me understand how you make them.
-
Is there a shader that allows you to up- or downscale the RGB channels of an image separately from each other?
-
How exactly do I go about doing things? I've never used the load file list function, and I'm struggling on figuring it out.
-
Hi! I'm trying to figure out how you can check the name of a certain file in fusion.
For example; Let's say I have a file in "C:\program files\" called "image1.png", how could I check the name?
I'm trying to use this to be able to write the names of files in an application and open custom files the user has created and uniquely named.
Does anyone know any way to do this?