Not tried before I will look at that and see how it works
Posts by Porkchops
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Just a basic explanation of the game, and yes the controls it
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Can you still use xna exporter. I started another thread(Please login to see this link.), and I was told the exporter ws unusable. does anybody know for sure whether or not you can still get what you need for it to work. Please let me know what you know about xna exporter.
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Rick dangerous 2 game
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I opened the apk. I suggest you put instructions. I was a bit confused.
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i FIXED THA BUT still not working here is mfa link. Please login to see this link.
please look and see the problem -
I believe I found the problem, but i'm not sure what is causing it. When I run the frame the debugger thing shows that I have exactly 1000 objects. So I obviously was suspicious and tried to add more objects. The thing won't create the new objects, and the debugger still says 1000 objects. IS there a place that sets maximum amount? If so I believe that mine could be set for 1000 and need to change that. Does anybody know of something like this?
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Looking at the vid. it looks like a fun game. I personally like these game styles. I am downloading the apk now
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yes but what is image00x.bmp
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fredemumu, what is D:\clicksteam\ricky jones\image00x.bmp, says I need it and it was not on the mfa file
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150 is ok. But why are you such a mess? Can't rename the names of active objects? and group by categories: walls, floors, interactive objects, etc.
Also paint this entire map in Photoshop, except for the interactive objects, and tidy it up. This is how you get confused.
(google translate)Good idea I am fairly new to this and I haven't done many big projects. Thanks for the advice though
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Is there a maximum amount of active objects you can use, because I think i saw something like that once. I have 150 active objects could that be why it is not doing effect of the collisions?
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Instead of collision with, try "object is overlapping" instead. You can also do something like this (Negated)"Player is overlapping obstacle" meaning that player is NOT touching the obstacle -> save x and y coordinates in alt. values and when player IS overlapping the obstacle you can set his x and y coordinates from the alt values.
Overlapping does not work. it is same as collision for me. Neither does the other suggestion," (Negated)"Player is overlapping obstacle" meaning that player is NOT touching the obstacle -> save x and y coordinates in alt. values and when player IS overlapping the obstacle you can set his x and y coordinates from the alt values. "
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fredetmumu, I would be interested in that mfa file.
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Instead of collision with, try "object is overlapping" instead. You can also do something like this (Negated)"Player is overlapping obstacle" meaning that player is NOT touching the obstacle -> save x and y coordinates in alt. values and when player IS overlapping the obstacle you can set his x and y coordinates from the alt values.
I'm not really sure what you mean by save the coordinates in alt? Alternable valaues?
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All the Apple and Google links are not working anymore.
Not sure how to edit I looked at the post again and saw this part
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I am putting up all my games for sale.
$99.99 eachPlease login to see this link.
Thanks
I am looking at the web page and they look like fun games, but I can not look at the actual games. Are they actual games you have on, or just ames you will sell. Because only the game I could open was 'Piccross Adventue Island 2' and that didn't open a working page. Is this a glitch, or was it meant that way.
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If you look at the application, it is not greatest job on the art because I had to crop and all that. But...
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I am creating an among us style game, I made the map, mostly(the images) but as I am trying to set collisions for the walls the newer ones are not showing up. I have a lot of objects in it and I'm not sure if that is the problem but it won't work for me. I have put in active objects for the collision and set them all with a qualifier and set it for "on collision, stop" If anybody has any ideas on what I have done wrong or how to more efficiently do the collisions, please let me know.
I have around 150 active objects this being due to me setting the map up with only active objects.
This is a screenshot of my game to give a better idea of what I have[attach]30065[/ATTACH
Here is a link to my build of it if you want to see it, it is just beta and not sure if I will make it public, but...Please login to see this link. accept invite. This is the site I got the images off if anybody is interested in among us art, sprite, map, pretty much everything. Please login to see this link.
:):):)Note the black on the screenshot is the collision objects. But when I test some of them don't work and you can go through.
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I don't know really, maybe wait if someone who got it working recently sees this thread.
I'll suggest we remove it from Clickstore, IMHO this exporter is now too outdated.
These are my thoughts too. If it can not be used I don't see a purpose for it personally. But if it can then it would not make sense to get rid of it.
I will keep exporter for a bit incase someone more experienced can tell me how to use it.