Posts by Relatif

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Ok, so i added an active object and surprisingly did the same result when exporting to html5, when using run application this doesn't happen, and as i said the Player in this frame has events that only alter the animation and position in X, not YPlease login to see this attachment.
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    Update on my situation: Seems that what's causing this is the "Resize display to fill window size" option, but this is also kinda weird because i found that i had an old html export of the project and didn't had this problem at all, even when resizing to fill the whole explorer window, i tried copying the same config a new app has but it hasn't fixed it, stll don't know what to do, any other help would be appreciated

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    I appreciate the response, i suppose you mean the "Windows like collisions" checkbox in the application menu, i've tried it but sadly nothing changes, also searched for the "pixel perfect collision" checkbox but haven't found it yet and is also weird since i have objects that have no code or any logic that requires collision detections, for example in the picture, the character here only has events that change its animation, nothing else like the PMO, and this problem can also ocur with backdrops and quick backdrops... I don't know what to do...Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.

    In the HTML5 version of my game the character (PMO) and enemies (Static Movement) position is off by one pixel, this has happened to me before with other html exports of my games and it only occurs on the html export (picture on the right), the exe export (picture on the left) doesn't present this problem, any solutions?

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    hello, i currently have a problem with the rope physics object, i want to change the starting angle via code but i couldn't find a way, i asked on discord and apparently you can change the direction of the object but it does nothing. It was always like this? or is a bug? i would love if you could change the starting angle or even the angle in runtime instead of the direction or changing the number of elements of the rope via code :)

    Ok , the error is on getFont function on Object.js , can you try to change line 914 ?

    Code
    914  : var nFont = rsFont;

    Like so :

    Code
    914  : var nFont = this.rsFont;


    Save the file Objects.js and test your .mfa ; let me know if it's ok ;

    Regards

    YES! IT WORKED! thank you so much, kindof strange it misses that simple keyword there but i can work around it now :)

    Hi!

    So basically i'm currently working on a project for a few months now and wanted to have a version on HTML5, bought the export module and tested if everything worked correctly.

    I have currently 3 frames, 1 for the fullscreen mode via Ultimate fullscreen object, 2 the main menu and 3 the level.

    Everything until the menu worked fine, no problems, maybe that there is no pixel outline shader but i already knew that the export would ignore the shaders. So when i click to go to the next level it makes the transition (which is a

    fade effect) and then it stays in a black screen until i close the tab (a crash basically if you look in the browser's console).

    I asked on discord and Phi told me to check the development export, there he realized that it was the font size parameter conflicting with a counter (i have a combo system where it adds up the more you hit enemies, having a little

    animation of getting bigger and then shrinking). i deleted the object and the export worked fine.

    So i wanted to ask here if there is a way to work around this, i have some ideas, but wanted to make sure, and also to ask the developers to fix this bug please and thank you for your time! :)

    (Here i edited the post to add an example of what i'm talking about)

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