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I've come with a problem. so i have 2 areas in my game existing in 2 different frames. one that saves the inventory while the other one loads the inventory and is supposed to place the items elsewhere. however when i go to pick up the items in the other frame they don't appear in the inventory, ive checked multiple times that they are not behind them or somewhere else and i don't know what's happening.
Im currently making a game where you collect plants, I've put a qualifier for all the plants you can carry and put on a table somewhere.. However when I pick up a plant with the qualifier all of the plants with the qualifier join in (seen picture below) How can i pick up one at a time without one going into position?
Guten tag. im trying to make a sandbox game with building mechanics in clickteam fusion 2.5, but every time i try to create another object the other created object switches to a different direction, how can i make sure that a created object stays at the right direction?
Ok I think I've got it. The inventory is controlled by the right and left arrow key. This is defined with this event: Please login to see this attachment.
Since the inventory is controlled in this way, you don't need to move it explicitly with: Please login to see this attachment.
Because, as said above, the event n. 88 already set this. The solution is, get rid of the events 89 and 90. Now when you press the right or the left arrow keys, it works as expected. Please login to see this attachment.
I hope it helps.
Take care, Sergio
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That did the trick, Thank you very very much!
sorry if it seemed like i was rude above, the jam ends in 3 days and im behind.
hope this helps, should note that for some reason when i press down it switches to the middle one for some reason. something i forgot to mention is that it only recognizes those 2 as selectable ones.
just a simple question, I'm currently in a game jam and I'm working on the inventory object, however lets say i have 3 items in my inventory when i Select the next one it always skips the middle item and goes for the next one.
So to explain more about the title, ive gotten the fence sprite down, i just really wanna know how in build mode i can change the directions of the fence without all of them changing direction.
Sorry for the Short forum post that's all i really wanted to know
Ini++ loads into RAM also. And it's human-readable which makes testing and bug hunting much easier. I believe It also has an in-built 'save all objects' feature,though I haven't used that feature myself.
Thank you for suggesting, how can i carry this out?
so i have made a Enviorment generator and just about perfected it (In my opinion) I also Came up with a map system (unimplmented atm, Think the og Fallout) since realizing CTF has a cap on how many objects you can have.
anyways i just came to when saving a huge group of items like trees, Should use the file object or maybe an INI?
So basically when i try to import a walk sprite for my character the Programs just wigs out and breaks it as shown in the picture above, i have no idea how to fix this bug or if it can be fixed by myself.
There is an Inventory object in the Extension Manager actually, it's pretty easy to use. I just threw together this basic test of getting and checking items in the Inventory object:
* Button btnGetApple clicked Inventory : Add item Apple
* User clicks with left button + Item Egg is highlighted String : Set alterable string to "The Egg is pretty weird looking"
* User clicks with left button + Item Apple is highlighted String : Set alterable string to "Appears to be a normal looking Apple"
Running with the Egg selected:
Please login to see this attachment.
There is also an example provided with the extension as well.
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Thank you so much for this, to be honest i did try the Inventory object out but didn't know how to use it. kind of feel a little embarrassed knowing its that easy.
earlier i asked about how i could Make an easy inventory system, then i remembered i asked a similar question a very very long while ago and someone suggested I use lists, and so i just came to ask how Can I take lines from a list to put in an inventory?
Another thing you could do would be to find overlapping trees, but instead of destroying them, just re-randomize them. Perhaps run a fast loop 5 times or so where you re-randomize a tree's position and re-check for overlap. If it still overlaps another tree after 5 tries, then destroy it (but hopefully most trees would have randomly found a suitable non-overlapping spot before the 5th try).
Just another question, how can I check if a Loop is over again to do it? and will just randomizing the X and Y pos work?
Guten tag, so Im coming to ask how can i Create objects within a specific active object, like for say I want multible objects to spawn in a certain zone, randomly possibly.