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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Hello, my game uses a lot of binary data(png, json, txt) and when exporting the game to Android I encountered a problem that the game crashes at the first attempt to interact with binary data. I disabled this event and everything became normal.
Is it possible to work with binary dataon Android or is it simply impossible?
Here is the mfa. If you set the rebound strength in events to 1, then the asset on the top left will not rebound at all. If you set it to more than 1, then you can easily see how the rebound is stronger on one side than on the other.
Why are small negative numbers added to the position value but positive numbers are not?
I have a system of pushing enemies through bullets in the game, and this creates a problem that enemies are only pushed through the right-bottom corner. They are not pushed through the left-top corner at all.
I have an idea to do it via the installer, but it will look clumsy and a bit outdated. Are there any other ways to make automatic installation of fonts in Clickteam? (I use "System" and "Small Fonts" fonts)
Hello, I tried your method by extracting files from binaries, but it doesn't work. Well, it works, but only on my PC (I made an .exe, deleted all .ini files and ran the game). Could the problem be that I leave the names of the binaries with their paths in Explorer?
(1 event - extracting a binary file. 2 event - setting the ini file to BinFileTempName$)
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Hello, is there any way I can load .txt or .ini files from binaries to INI? I have a project that uses +50 .ini files and I need this feature, otherwise players will be able to change game data. I tried to load .ini and .txt from binaries, but it didn't work. I also heard that binaries don't work if you load them on C drive and the player plays from D drive. Is that true?
I use the debugger very often. 30 minutes ago I was working on my project and suddenly discovered that the debugger does not have 3 buttons at the bottom and makes the game lag (in an empty application 10 fps). I tried to restart the computer - did not help.
Hello everyone, I have a problem. I am creating a game with pixel graphics, but all fonts except System and SmallFont are blurry. How to fix the problem? P.S. I have already changed Direct 9 and 11, it did not help
Hello, I have found a problem that I can't solve. In my game I use a sub-application, however, after the player exits the sub-application, all the fonts are broken (or to be more precise, their size increases several times). Is there any way to solve this problem?
In my game there is a cutscene and the gameplay that this cutscene leads to. So, in the cutscene, you can just wait and go to the gameplay, or hold down the screen, skip the cutscene and go to the gameplay. In general, if you skip a cutscene by holding the screen, the game crashes. But if you wait, then everything is ok. Please fix this, this problem is very annoying.
Can you make it possible to use .anm files on android and export them as files in the game itself to use as a normal .anm file later? It would be very good for the skinning system in the game
make it possible to check the text object so that collisions with the text are relative to the printed text, and not along the text object frames This would be useful for my project as it has different languages and hovering over the text highlights it