I figured out what the problem was: there was Discord Rich Presence on the main stage and Discord Rich Presence on the sub stage. This was what was causing the game to crash.
Posts by DerPeniGot2001
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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why do i hear window sounds when i press keys after using parser object?
in the game i use parsers to split lists into elements. for example, the list is: 1,6,34,41. i take a random element and assign its value to the variable value of the active object. after that i hear windows sounds when i press the keys
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Okay, thanks for help
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This is what a sub-application load event looks like:
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The path is correct, I output it to the string and it completely matches the path in the binary data (I intentionally blurred out some parts of the path). I also do everything correctly according to the documentation.
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I'm trying to load a sub-application from binary data, but the game itself just has a black screen. I checked the path that is created in the event through the debugger and it is correct. Am I doing something wrong, or can't other applications be opened using a sub-application?
By the way, everything works fine on the PCPlease login to see this attachment.
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Do sub apps work on android?
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How can i find out the ini save path on android? My game has a system that checks for saves from other games, it works on pc, but not on android.
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Hi, I use a "sub application" in my game to embed one frame into another.
I don't know and don't understand how, but when I exit the sub application back to the main one and hold down LMB, Shift and Ctrl, the game crashes after 2-3 seconds.
In my game, these keys are responsible for the player's movement (LMB - shoot, Shift - run, Ctrl - dash).
There are no events that cause the application to be forced to close. -
Hello, I have a question. What does the Language parameter in the application properties affect?
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Hello, my game uses a lot of binary data(png, json, txt) and when exporting the game to Android I encountered a problem that the game crashes at the first attempt to interact with binary data. I disabled this event and everything became normal.
Is it possible to work with binary dataon Android or is it simply impossible?
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thanks for helping!
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Here is the mfa.
If you set the rebound strength in events to 1, then the asset on the top left will not rebound at all.
If you set it to more than 1, then you can easily see how the rebound is stronger on one side than on the other. -
Why are small negative numbers added to the position value but positive numbers are not?
I have a system of pushing enemies through bullets in the game, and this creates a problem that enemies are only pushed through the right-bottom corner. They are not pushed through the left-top corner at all.
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Ok, thanks for your help
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I have an idea to do it via the installer, but it will look clumsy and a bit outdated.
Are there any other ways to make automatic installation of fonts in Clickteam? (I use "System" and "Small Fonts" fonts) -
The solution was so simple...Thanks for the solution!
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I already had the AppData function turned off.
I turned on Include Extra Files in the application, but it still doesn't work. -
Hello, I tried your method by extracting files from binaries, but it doesn't work. Well, it works, but only on my PC (I made an .exe, deleted all .ini files and ran the game). Could the problem be that I leave the names of the binaries with their paths in Explorer?
(1 event - extracting a binary file. 2 event - setting the ini file to BinFileTempName$)
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Hello, is there any way I can load .txt or .ini files from binaries to INI? I have a project that uses +50 .ini files and I need this feature, otherwise players will be able to change game data.
I tried to load .ini and .txt from binaries, but it didn't work.
I also heard that binaries don't work if you load them on C drive and the player plays from D drive. Is that true?