Okay I'll try it out. Do I need to give fusion a full pathname or any "/"?
Posts by shadowgamer159
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Thanks for the advice! I just tried all the previous combinations and included the " /" and it still can't find the file. Is there a bug with loading binary into an ini with the android exporter? Or could it be some type of encoding issue? All my ini's are encoded with UTF-8 but the application is set to Ansi for input and unicode for output. I tried to experiment with the encoding options but there was still no success.
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I need some help reading ini files using the Android exporter. I embedded the ini in binary tab of Data Elements and I am attempting to read them using the ini object. I've tried a bunch of pathnames but still it's not reading or finding the file. Any help would be greatly appreciated! I've also left the build of CF I'm using and the paths I've tried.
Version being used: 295.10
Pathnames I've tried:
DataStorageDirectory$("Android object") + filename
DataStorageDirectory$("Android object") + filename.ini
TempPath$("Android object") + filename
TempPath$("Android object") + filename.ini
filename
filename.ini
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I kept trying to run it with different options the debugger lead me back to this function and pointed at the last line:
void CRenderer::swapBuffers()
{
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER];
}I'm sorry I'm not well versed with the language so idk how to come up with a solution.
Regards,
Isaiah -
Im using version 294.10. Idk if it helps but the Mac I'm using is an M1 processor not the intel based one.
Regards,
Isaiah -
I just tried again with iPhone 14 and 14 pro it was the same error. Does it possibly have anything to do with the first statement about no Factory being registered? Here's the debug info:
2022-11-28 15:34:23.041703-0800 SizeTest001[27363:1173960] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x6000039f2600> F8BB1C28-BAE8-11D6-9C31-00039315CD46
2022-11-28 15:34:23.075155-0800 SizeTest001[27363:1173960] HALC_ProxyObjectMap::_CopyObjectByObjectID: failed to create the local object
2022-11-28 15:34:23.075652-0800 SizeTest001[27363:1173960] HALC_ShellDevice::RebuildControlList: couldn't find the control object
OpenGL version is OpenGL ES 3.0 APPLE-20.0.32.
GLSL version is OpenGL ES GLSL ES 3.00.
2022-11-28 15:34:23.341092-0800 SizeTest001[27363:1173960] Got OpenGL Error: 1281
2022-11-28 15:34:23.357662-0800 SizeTest001[27363:1173960] Failed to make complete framebuffer object 8cd6
2022-11-28 15:34:23.357739-0800 SizeTest001[27363:1173960] Failed to make complete framebuffer object 8cd6
2022-11-28 15:34:23.373544-0800 SizeTest001[27363:1173960] resuming ...
2022-11-28 15:34:23.391590-0800 SizeTest001[27363:1173960] Failed to make complete framebuffer object 8cd6
CoreSimulator 857.13 - Device: iPhone 14 (213F0700-D81A-436E-86A1-FB0E04E6E55A) - Runtime: iOS 16.1 (20B72) - DeviceType: iPhone 14
Message from debugger: Terminated due to signal 9Regards,
Isaiah -
I don't know for sure if its saying an issue with the shader. Here's what the debugger gave me.
2022-11-28 12:17:12.995367-0800 SizeTest001[26426:1131511] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x6000036dd560> F8BB1C28-BAE8-11D6-9C31-00039315CD46
OpenGL version is OpenGL ES 3.0 APPLE-20.0.32.
GLSL version is OpenGL ES GLSL ES 3.00.
2022-11-28 12:17:13.570591-0800 SizeTest001[26426:1131511] Got OpenGL Error: 1281
2022-11-28 12:17:13.649436-0800 SizeTest001[26426:1131511] Failed to make complete framebuffer object 8cd6
2022-11-28 12:17:13.673085-0800 SizeTest001[26426:1131511] resuming ...
2022-11-28 12:17:13.691130-0800 SizeTest001[26426:1131511] Failed to make complete framebuffer object 8cd6
CoreSimulator 857.13 - Device: test002 (839BF72F-CBCD-4719-9B81-187BD7226117) - Runtime: iOS 16.1 (20B72) - DeviceType: iPhone 8 Plus
Message from debugger: Terminated due to signal 9 -
I'm currently trying to use IOS exporter and Xcode to test a simple application, it only contains one active object with an image on it.
Xcode compiles the application successfully. The simulator won't display the image after loading its just a pink screen.The error I'm getting is: Got OpenGL Error: 1281 ... Failed to make complete framebuffer object 8cd6
I'm running Xcode 14.1, MacOs Ventura 13.0.1. And I'm using the IOS 16.1 simulator.
Any help would greatly be appreciated.Regards,
Isaiah