Posts by GODTHEGIVEN

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello!
    I'm not exactly sure about the problem, but I'll try to explain the essence and my guesses...

    The bottom line is that it seems to me that due to an inappropriate video and audio codec, it causes a problem starting the application on some androids.

    My guess is that I personally see that my game does not have time to open, as it immediately turns off. This happens instantly. So I can't blame the android video object.

    Some phones are different. Someone has Android 13 (the game works), someone has Android 13 (the game doesn’t work), someone has Android 11 (the game doesn’t work), on some 12 versions of Android it doesn’t work either. How can I be then?

    The thing is, I can't check what the reason is. Because I won't be able to take someone's phone from him (or from a stranger).

    Compiling the game costs up to Android 12, I don’t use anything else, the game worked for me and continues to work to this day (however, at the moment the phone is broken and I can’t test it).

    What is the problem of incompatibility? (assuming the problem is not in android video).

    To be honest, I'm tired of these problems. To make a game, you need to go through a series of problems that you solve, instead of creating a product in a purchased program. I don't speak badly of Fusion. I'm just tired of constant problems from nowhere.

    If I see correctly all campaign seems the same and ends with the same number.

    You need to make a different campaign for each type of ads and as result you will get a specific Ad Id that cover this, and i am sure you may find a tutorial from Google that help you with this.

    Please login to see this link. (you know if you change "en" for "uk" you will get this help in Ukrainian language).

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    And please only post in English language as stated in the forum rules.

    Everything that I just listed in paragraphs is in the screenshots that you are able to understand, even if they are not in English.
    It shows the sequence of actions, because I took the screenshots one by one (I also uploaded them one by one).

    By the id of the application and the id of the advertisement and the advertisement that I chose to create the block - you are also able to distinguish, because I did not close the last 2 digits so that you can understand where and which id I insert and in which line.
    In my opinion, I am doing the right thing.
    But I need your help, as an expert in your field, because I am sure that you understand this much better than I do. I hope that now you understand me. Please, give a slightly detailed answer, because the translator sometimes translates incorrectly and because of this it is difficult for me to understand the detailed essence. If I write in the translator as well as I speak in life, then you would not understand anything at all. Therefore, I try to write in detail and detailed.

    Please tell me what I need to do in Fusion to make it work. In Adbom Google (on the Internet), I figured out and understood what was happening, because it is not difficult and a fairly simple interface with explanations.

    Right now the crux of the problem is only the admob extension in Fusion, because I have no idea how to make it show ads (NOT ONLY A SIMPLE BANNER), but also other types of ads / banners.

    If I see correctly all campaign seems the same and ends with the same number.

    You need to make a different campaign for each type of ads and as result you will get a specific Ad Id that cover this, and i am sure you may find a tutorial from Google that help you with this.

    Please login to see this link. (you know if you change "en" for "uk" you will get this help in Ukrainian language).

    ===================

    And please only post in English language as stated in the forum rules.


    Well, if it's hard for you to understand me, then let's imagine the situation...
    1) I am creating a new ad unit, we will have it (Rewarded Interstitial Ad)/

    2) Get the app ID and get the ID of this ad unit (Rewarded Interstitial Ad).

    3) Paste app id into admob (in fusion), then paste ad id into three lines 1. - banner id, 2. - interstitial banner id, 3. - rewarded video id.

    4) In the event editor, I indicate that this is a test device

    5) Then I click (show ads)
    What about item number (5). Here I tried in different ways, pre-compiling the application again. I've tried just showing ads, I've tried getting interstitial ads and showing them, I've tried points (get and show video). I tried each of these separately, I did not cram everything into a heap, there was no such thing.

    6) I compile the application, send it to internal testing, update it, go in and see that nothing works.

    But if I do everything the same, but only with a regular banner (a small window that can be positioned on top, center, bottom). Then it works perfectly and test ads are shown almost instantly.

    If I see correctly all campaign seems the same and ends with the same number.

    You need to make a different campaign for each type of ads and as result you will get a specific Ad Id that cover this, and i am sure you may find a tutorial from Google that help you with this.

    Please login to see this link. (you know if you change "en" for "uk" you will get this help in Ukrainian language).

    ===================

    And please only post in English language as stated in the forum rules.

    Fernando, you misunderstood me...
    I created for each extension (admob) - a separate block of ads in my personal account google admob.

    FUNCTIONING ONLY an ordinary banner.
    The rest do not want to work - do not show up. Naturally, the code, or rather (id) of the banners are different.

    I repeat ... For each type of advertising - I created separate admobs so that the test was more accurate.

    If I see correctly all campaign seems the same and ends with the same number.

    You need to make a different campaign for each type of ads and as result you will get a specific Ad Id that cover this, and i am sure you may find a tutorial from Google that help you with this.

    Please login to see this link. (you know if you change "en" for "uk" you will get this help in Ukrainian language).

    ===================

    And please only post in English language as stated in the forum rules.

    Where do you see me writing (NOT in English)?
    I write exclusively in English.
    And I will not specifically change the language of the program translation so that the screenshot is in English, since this is not indicated in the rules.

    please can you share what you are doing? i am certain that all types of ads coded work.

    OK...
    1) I create an ad unit in Google Admob, for example (rewarded ads).

    2) After that I see 2 codes (1 - application code) (2 - ad block code)

    3) I insert the application ID in the application ID line, insert the advertising code in three rows (just in case), these are 1. advertising ID, 2. intersponsible advertising ID and 3. video ID (I did this based on my logic, since Google more than two codes does not provide, which is logical.

    4) I go to the event editor and create an event at the start of the scene -> select the item install a test device (go - get), show ads. But I tried in different ways. And showing ads, and receiving ads (order), then show and tried also with video.

    5) I compile the application, check it - nothing. (This is about other types of advertisements. (With a simple banner - no problem).

    Hello everybody!
    Recently, Fernando and the rest of the guys were able to help me get the ads working so that I can at least see them on my mobile device.

    But recently I ran into a rather non-strange problem. Namely, displaying advertisements of various types of banners.
    Google Admob offers several types of ads. But only 1 type works in fusion, this (banner) is a small rectangular advertising box that can be set at the top, center and bottom.
    How can I make other types of ads work?

    I would like to implement viewing ads in the game so that when viewing - the player can be reborn with current points, so as not to start over.

    oh the problem you are mentioning is not related to new version or SDK, can you grab a log cat to see it here.?

    Maybe you need some permission?
    In any case, I did everything according to the video on YouTube and everything worked for the guy. In my case, at the time of the ad launch event (the scene timer is 4 seconds), the game freezes in 1-2 seconds and the ad is not shown.

    I forgot to say that my application is in internal testing. But Google Admob was not embarrassed and they confirmed my application. I don't think it's weird.
    The only strange thing is that I don't see ads.

    oh the problem you are mentioning is not related to new version or SDK, can you grab a log cat to see it here.?

    I didn't understand exactly what you specifically mean (good Google translator). But I will show you a screenshot showing 4-5 notifications from Google after downloading the application bundle, + what I have done on the scene with admob (just to check its work).

    New Beta 295 have this correction, i will send a DM with it to you for you to test, one thing also notice that the min Build API will be 31. so please use 31,32,33 this a Google requirement with latest AndroidX libs

    Excuse me, could you send me a test version too? I'm having a problem with ads right now. The game freezes for 2 seconds and ads are not shown.

    Hello!
    I'm having a problem with ScreenZoom, which is supposed to work on android, according to the developer. But he does not want to work for me at all and does not show signs of life. With what it can be connected?

    I press F5 and the result is zero.
    Does anyone have the latest version of it that works on both PC and Android? I have been waiting for a whole year and I would really like it to work.