Hello!
I'm not exactly sure about the problem, but I'll try to explain the essence and my guesses...
The bottom line is that it seems to me that due to an inappropriate video and audio codec, it causes a problem starting the application on some androids.
My guess is that I personally see that my game does not have time to open, as it immediately turns off. This happens instantly. So I can't blame the android video object.
Some phones are different. Someone has Android 13 (the game works), someone has Android 13 (the game doesn’t work), someone has Android 11 (the game doesn’t work), on some 12 versions of Android it doesn’t work either. How can I be then?
The thing is, I can't check what the reason is. Because I won't be able to take someone's phone from him (or from a stranger).
Compiling the game costs up to Android 12, I don’t use anything else, the game worked for me and continues to work to this day (however, at the moment the phone is broken and I can’t test it).
What is the problem of incompatibility? (assuming the problem is not in android video).
To be honest, I'm tired of these problems. To make a game, you need to go through a series of problems that you solve, instead of creating a product in a purchased program. I don't speak badly of Fusion. I'm just tired of constant problems from nowhere.