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is it possible to rewrite the project, and sub out that extension with something newer that works with your video files?
lastly, is it worth you converting all the video's to MP4's? they will work - and there are plenty of software packages that will convert your files.
It was the MPEG extention.. Unfortunately wouldn't let me use anything else but .mpeg/mpg files. But yeah! Basically did what you said in the last sentence there with mpeg-1 codec.
SOLVED! Probably not the best way to do it since the game had 100+ movie files.. but Windows 11 really hates Mpeg-2.. I batch converted all the movies to Mpeg-1 and now it works.
In 2006 I made a game with TGF (Not TGF2.. but didn't see a forum for TGF in here) that was meant to be like a Laserdisc game in the style of Mad Dog McCree.. so it contains a lot of movie files and some sort of extension that I don't recall what it was. Anyways.. this game used to work on computers in 2006.. but now when I load it gives me this error:
"the mci device you are using does not support the specified command"
Now the program loads.. shows me the logo I made.. but as soon as it goes into the first video, this error happens. Does anyone know how to fix this? Already tried compatibility mode/running in different windows versions.. and also tried the DirectPlay option in Legacy Mode in Windows..
Would love to get this running if I can. Thanks in advance!
EDIT: The videos use the "MPEG-2 Video Extension."
A-ha! That was it! Just a different way of doing the same thing. The other way I found is to put a backdrop obstacle just outside of the play area but that takes a little more time. Thank you!
After taking a LOOONG break from KNP. I'm back testing things with Click Fusion 2.5.. and something basic that used to work is no longer working. When player is close to edge and I have the player movement set to stop.. the player still drives through the edge as shown in video above. Is there a better way to do this now? If I do bounce it works. but I'd rather the player stop than bounce. Thanks.