Posts by GunFun

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Yves do you remember at what point my application used 3700 MB of RAM? I'm mainly wondering if it used that much during frame 4, or during frame 3 while frame 4 was being loaded, or at a completely different part. Task manager said the exe version of the game was using 1550 MB of RAM during frame 4, but I didn't check any other frames. I cropped most of the images and replaced almost all of the .wav sound files with .ogg files, which brought the mfa file size down to 411 MB, but I still got the disappearing objects problem on frame 4 after I built it.

    If so, maybe some graphic filters are not automatically included in your EXE. In the properties of the application, Windows tab, edit the Image Filters, unselect Automatic and select the graphic formats you use

    When the "automatic" option for the image filters is selected, it includes all of the formats, so I don't think it's an issue with some formats not being included in the exe. I tried building it without the "automatic" option selected, and I still got the same problem with images not appearing. I did discover a new problem, though.

    At one point while I was blurring people's faces, I encountered an "out of memory" issue with clickteam fusion (and I was forced to close without saving). I also tried building it on a different computer that isn't the one I normally use, and everything froze. It could be a memory issue that's causing some images to not appear.

    Here is the mfa file you asked for earlier: EDIT: I've removed the link.

    Edit: I did some testing and it turns out that the game used 2800 MB of ram while active (specifically on the 4th frame), however, the computer it froze on has 12 GB of ram, while the computer it did not freeze on has 8 GB of ram, which doesn't make much sense.

    There are pictures of my friends in the game, so I need their permission before I send the mfa file. If not everyone responds by the end of the day, or if someone doesn't give permission, then I will have to blur the faces of the people who didn't give permission. I'm still waiting on a few people to respond, so it's looking like I won't be able to send the mfa until tomorrow. Sorry if this is an inconvenience.