Posts by Joshtek

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    That is exactly the type of thing I will be wanting to do.

    How many tracks can you have at once?

    I only had a few tracks, but Clickteam Fusion 2.5(+) supports up to 48 audio sample tracks, which can be used for either music or samples. You can play samples on a loop on a specific channel.

    If you find there is a pause when you try to start playing samples then you may need to disable the "Optimise 'Play Sample'" option in application properties. You can also set the tracks as "uninterruptible" to ensure nothing stops then.

    For reference, I do this in one of my upcoming games and not only do I fade between tracks but I can set it to it is Track 1 @ 100% for phase 1, then fade to Track 1 @ 50% and Track 2 at 50% for phase 2, then fade to Track 2 at 100% for phase 3, etc. I then pick tracks which can layer on top of each other, and it allows for the music to more slowly transition from one feel to another.

    I'm not sure why you want to avoid random number values. There are some objects such as Randomizer Object and String Randomizer which avoid visibly using numbers, but at the end of the day it is just random numbers with extra steps. Similarly, you could set an object to be a random direction and then have one event for each direction creating a different object but that is jut complicating things.

    Day 6 of the 7 days of Clickmas brings us another trip down memory lane with The Daily Click's 2004 Christmas game jam, this time themed around the style of a certain platform game. The entries were fortunately archived by Circy. Please login to see this link.

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    Clickmas Countdown Day 5 brings us The Daily Click's 2003 Xmas compo, featuring 12 freeware games on the theme of winter sports. Most of these games were made in Multimedia Fusion 1.5 but three used The Games Factory. They have now been added to Kliktopia. Please login to see this link.

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    Day 4 of the 7 Days of Clickmas brings 2001's Klikkety Klik Xmas Compo. The freeware games were made by Akira (Natomic) and Andrew Mather (O3). Akira's game was made using Multimedia Fusion 1.5 but Andrew's was made using Jamagic, and he even provided the source code! Please login to see this link.

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    Cheers semar !

    Day 3 of the 7 Days of Clickmas brings us The Daily Click's 2006 Christmas competition, featuring games made in the newly released Multimedia Fusion 2.0 including classics like Podunkian's Merry Gear Solidand Hayo's Santaman Got the Blues! Please login to see this link.

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    Day 2 of the Clickmas Countdown brings us The Daily Click's 2005 Christmas Competition which featured oodles of great freeware games made in Multimedia Fusion 1.5, TGF, etc. Check out some classic brought back together after all this time!

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    In the countdown to Christmas I'll be posting new Clickmas gifts every day over at Please login to see this link..

    Some of this content will relate to new uploads to the Please login to see this link..

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    Two medium-difficulty custom levels / level packs. One is 'Full Circle' made for Knytt Stories by LordHannu and the other is 'Make Me Think' which I made for Santasm 3

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    Visit the thread for download information:Please login to see this link.

    The Daily Click (TDC) will not be hosting a conventional game-making competition this year . However, to celebrate the spooky season we are running two different events for you to take part in: Revamp Rumble and Trailers of Terror.

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    Dust off the cobwebs on your old games, because this is an opportunity to perfect your past projects.

    Everyone who updates their Halloween game before 31 October and posts a link to the new/updated TDC entry as a comment to the Please login to see this link. will get a special tag and some DC points for having brought their creation back to life. The updated download entry should let people know what has changed (e.g. is it bug fixes or new game plus?).


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    If a picture is worth a thousand words, then how much is a TRAILER worth?

    This is a competition to make the best trailer for a Click Halloween game. It can be for any Halloween game old or new made using Clickteam's tools. If it is one of your games, it can be any game that you have either already released or that will be available by this Halloween. However, you could alternatively make a trailer for someone else's game so long as it is an existing game and you make the author's identity clear.

    To take part you must post a YouTube link to your trailer as a comment on Please login to see this link.on or before the 28th of October 2024. Please specify any assets created specifically for the trailer (music, etc.). The YouTube video should include a link to where people can (or will be able to) download the game in the description, ideally linking to the game's entry on The Daily Click (or, if it is not on TDC, then Please login to see this link.).

    As some of you are aware, there used to be online arcade for Multimedia Fusion games called the V-Cade!, which used Vitalize! to let people compete for the highest score in their browser.

    While the V-Cade is long gone, many of the old games from there have been brought back on my site Kliktopia. I have just added 8 Vitalize! games to Klitkopia, bringing us to more than 30 games from the old V-Cade.

    Launch the purple Vitalize! games from your browser at: Please login to see this link.

    Be aware that if you have not done so already you will need to follow the instructions at the bottom of the page to get Yxkalle's Vitalize! Launcher Tool and modify your HOSTS file to get the game (and hi-score table) to work.

    If you want tips and tricks for how to gest the best score on the games then check out the discussion thread at The Daily Click: Please login to see this link.

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    Thanks for the clarification. I just checked and the HWA portion of the manual does indeed say:

    Quote

    Limitations in Direct 3D mode

    The Direct3D mode is a very specialized mode, unlike the standard software mode. Everything doesn't work with it.

    Options that don't work
    * Frame properties : "Grab desktop" and "Keep display from previous frame" don't work.
    * Edit box object / Button object : the "Transparent" option doesn't work.
    * XOR, AND, OR ink effects : they are not supported in HWA.
    * The underline & strike-out font attributes are not supported in HWA.

    It might be worth renaming adding "(Standard display only)" to the end of the properties in the string.

    It might also be worth considering renaming 'Standard' to 'Software' as Direct3D is now the default.

    I just did some tests using build R295.10 and can say that it doesn't work using the String object, but it does using the Formatted string object. For the Static text object it displays in the game just not the editor.

    I can see how multiple action points would be handy.

    Here's a post about multiple actions points from Yves about this from 2007:


    It was on the list of things to do for MMF2, like thousands of other things, but we couldn't implement this feature before the release and we can't do it in a patch. If it's done, that will be in MMF3, but we have so many other important things to do, I can't even promise it will be done in MMF3.

    From that post, it sounds like it wouldn't be an easy thing to do. I would expect that complicating factors include (1) the need to change the UI to support the feature, (2) the need to change how the file format handles hot spots and action points while maintaining backwards compatibility, and (3) the need to update the engine across multiple platforms.

    I tested the demo, but i can't do anything with it, my projects use extensions i can't install on the demo, i would like to be able to open my projects in F2.5, but even if i add the .cox extension, it doesn't work. Or to get a copy of MMF1.5 pro. I had it on a disk, i bought it 20 years ago and i lost it since... So all my files CCA are here on my PC and i can't do anything with them... I'm still hoping to open them and check how i was doing my games when i was 15yo, for the nostalgia. But i can't... :(

    If you send me a copy of your CCA I can try opening it and if that works I can take screenshots of the events and remove any extensions that don't work in CF2.5.