Posts by Joshtek

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    The Daily Click (TDC) will not be hosting a conventional game-making competition this year . However, to celebrate the spooky season we are running two different events for you to take part in: Revamp Rumble and Trailers of Terror.

    Please login to see this attachment.

    Dust off the cobwebs on your old games, because this is an opportunity to perfect your past projects.

    Everyone who updates their Halloween game before 31 October and posts a link to the new/updated TDC entry as a comment to the Please login to see this link. will get a special tag and some DC points for having brought their creation back to life. The updated download entry should let people know what has changed (e.g. is it bug fixes or new game plus?).


    Please login to see this attachment.

    If a picture is worth a thousand words, then how much is a TRAILER worth?

    This is a competition to make the best trailer for a Click Halloween game. It can be for any Halloween game old or new made using Clickteam's tools. If it is one of your games, it can be any game that you have either already released or that will be available by this Halloween. However, you could alternatively make a trailer for someone else's game so long as it is an existing game and you make the author's identity clear.

    To take part you must post a YouTube link to your trailer as a comment on Please login to see this link.on or before the 28th of October 2024. Please specify any assets created specifically for the trailer (music, etc.). The YouTube video should include a link to where people can (or will be able to) download the game in the description, ideally linking to the game's entry on The Daily Click (or, if it is not on TDC, then Please login to see this link.).

    As some of you are aware, there used to be online arcade for Multimedia Fusion games called the V-Cade!, which used Vitalize! to let people compete for the highest score in their browser.

    While the V-Cade is long gone, many of the old games from there have been brought back on my site Kliktopia. I have just added 8 Vitalize! games to Klitkopia, bringing us to more than 30 games from the old V-Cade.

    Launch the purple Vitalize! games from your browser at: Please login to see this link.

    Be aware that if you have not done so already you will need to follow the instructions at the bottom of the page to get Yxkalle's Vitalize! Launcher Tool and modify your HOSTS file to get the game (and hi-score table) to work.

    If you want tips and tricks for how to gest the best score on the games then check out the discussion thread at The Daily Click: Please login to see this link.

    Please login to see this attachment.

    Thanks for the clarification. I just checked and the HWA portion of the manual does indeed say:

    Quote

    Limitations in Direct 3D mode

    The Direct3D mode is a very specialized mode, unlike the standard software mode. Everything doesn't work with it.

    Options that don't work
    * Frame properties : "Grab desktop" and "Keep display from previous frame" don't work.
    * Edit box object / Button object : the "Transparent" option doesn't work.
    * XOR, AND, OR ink effects : they are not supported in HWA.
    * The underline & strike-out font attributes are not supported in HWA.

    It might be worth renaming adding "(Standard display only)" to the end of the properties in the string.

    It might also be worth considering renaming 'Standard' to 'Software' as Direct3D is now the default.

    I just did some tests using build R295.10 and can say that it doesn't work using the String object, but it does using the Formatted string object. For the Static text object it displays in the game just not the editor.

    I can see how multiple action points would be handy.

    Here's a post about multiple actions points from Yves about this from 2007:


    It was on the list of things to do for MMF2, like thousands of other things, but we couldn't implement this feature before the release and we can't do it in a patch. If it's done, that will be in MMF3, but we have so many other important things to do, I can't even promise it will be done in MMF3.

    From that post, it sounds like it wouldn't be an easy thing to do. I would expect that complicating factors include (1) the need to change the UI to support the feature, (2) the need to change how the file format handles hot spots and action points while maintaining backwards compatibility, and (3) the need to update the engine across multiple platforms.

    I tested the demo, but i can't do anything with it, my projects use extensions i can't install on the demo, i would like to be able to open my projects in F2.5, but even if i add the .cox extension, it doesn't work. Or to get a copy of MMF1.5 pro. I had it on a disk, i bought it 20 years ago and i lost it since... So all my files CCA are here on my PC and i can't do anything with them... I'm still hoping to open them and check how i was doing my games when i was 15yo, for the nostalgia. But i can't... :(

    If you send me a copy of your CCA I can try opening it and if that works I can take screenshots of the events and remove any extensions that don't work in CF2.5.

    I just went to Please login to see this link. and fond Fusion 2 at the bottom under 'Legacy Products' it links to an executable which is states "the release version of MMF2 must be installed on your machine". I assume this is because it is only the temporary passport centre.

    The Build #257 download of MMF2 at Please login to see this link. is also for an update patch.

    As such, I can confirm your issue.

    Please login to see this picture.

    Happy Halloween everyone. Have fun playing the games submitted to The Daily Click's 2023 Halloween game jam ('Play, Scream, Repeat! Halloween Boss Battle Game Jam').

    Behead by hellzy (GOLD - Winner!)

    A spine-tingling action platformer where you fight an angsty vampire. According to the author: "This game does exactly what it says on the tin, allowing you to... behead yourself. In this bone-rattling adventure, you play as a headless skeleton, dubbed 'The Fleshless' by the nefarious vampire lord/terrible punster Dragh Kyllah. Forever confined to his idle frames, Dragh Kyllah is envious of the Fleshless' ability to have different animations. You must combat the salty bloodsucker's countless minions, including zombies, bats, goblins, and ghosts, and eventually, the man himself. But you also come prepared, albeit against your will, as various objects are hexed to become your surrogate head/weapon."

    Read reviews and play the game: Please login to see this link.

    Halloween Rush by BigAl0104 (SILVER)

    Help Billy recover the Mystical Candies from Franken's monsters!.

    According to the author: "It's the Halloween season once again, and little Billy is going trick-or-treating. After going through house to house for candy, he stumbles upon a mysterious house with an old man living there. He tells Billy about these magical candies known as the 4 Mystical Candies and that with every single one you eat, you get granted one wish. Meanwhile, a scientist kid named Franken heard the news that Billy got a hold of the 4 Mystical Candies, so he sends four of his monster minions (which are based off classic monster movies) into the neighborhood in search of Billy. While Billy was walking through the neighborhood park, Franken's monsters came out of nowhere, gave Billy a good scare, and take the candy from him. With his state of the art Turf Dart Gun, it's up to Billy to go after those monsters and recover the 4 Mystical Candies. Are you up for the task?"

    Read reviews and play the game: Please login to see this link.

    Halloween Championship by LordHannu (BRONZE)

    Fight Halloween monsters and gain your glory in the hall of fame. According to the author: "You can pick between 3 characters knight mage and archer."

    Read reviews and play the game: Please login to see this link.

    Creepy Tower by Jack or John

    According to the author: "Phil has invited Gavin to a Halloween party over at a haunted mansion, but the twin of Phil would like to have a talk to Gavin once he gets over...."

    Read reviews and play the game: Please login to see this link.

    Halloween Boss Battle by MinkoedZamorVedro

    According to the author: "You have to help your friend Golden Pork defeat The Halloween Geist™, who prevents him from playing with his friend. But it's not so easy to do this, because The Halloween Geist™ is not some kind of sucker, but a powerful boss who has prepared a lot of trials for our hero! And there is another problem: your golden friend is not very friendly to those who cannot help him. In other words, he kills them. Good luck."

    Read reviews and play the game: Please login to see this link.

    ---

    Thanks to everyone who took part (as entrants or judges), and well done to winner hellzy.

    I asked hellzy to comment on the victory, and his response was as follows: "I'd like to thank everyone who gave this game a chance in the first place, let alone deeming it worthy of first prize, considering this is the very first platformer game I've made ever since i started game dev in 2017 whoever approved of the game must have been a milk lover ;-)".

    Please login to see this link.

    Please login to see this link. is one of the oldest Click community sites around, and for many years we have hosted seasonal game jams. Want to take part in this long tradition?

    To take part of the competition, submit your freeware game to The Daily Click on or before Sunday the 22nd of October. To accommodate time zones, this is being calculated as 6am on 23rd October UTC and make it clear that the game is being submitted as part of this competition within the game description.

    First place prize is a special tag at The Daily Click, DC Points, listing as a GOTM winner and fully bragging rights.

    Other valid entrants will get some DC points and a tag to show that they participated.

    Theme and judging

    The theme for competition is 'Replayable Halloween boss battle'. Replayable means "suitable for or worth playing more than once". How you try to achieve this is up to you.

    Judge(s) will provide a review of each game and rank them. The rankings will take into account gameplay, creativity and use of the theme. The game which the judge(s) give the highest collective ranking will be the winner. If you wish for your game to be unranked, say so in your submission.

    You can re-use art assets and engines from previous games, but make it clear where you do so in your game submission. A more transformative use is likely to be ranked higher in terms of creativity than a simple re-hash of a previous boss battle, but creativity is only one of the ranking criteria.

    If you wish to make your case for why you think your game should be ranked highly against the various criteria then you are free to make your case within your submission or in a DC Mail to Joshtek. This will be taken into consideration and where relevant will be discussed in the results post.

    Standard rules

    Within the game itself, please state that the game was made for this competition and list who the author(s) are.

    Games should be made using Clickteam software (e.g. Fusion 2.5).

    If you wish to request a deadline extension for extenuating circumstances then please let us know as soon as possible. Late submissions can be refused or could be ranked lower due to their lateness.

    The most recent item when added to inventory.

    I was considering using the XY of the array as the XY coordinates for the menu items to establish a connection between them, all without relying on Z. Due to this challenge, I am currently studying arrays and fast loops (if they are necessary in this type of system), but I would greatly appreciate a practical example of this.

    The most recent item when added to inventory.

    I was considering using the XY of the array as the XY coordinates for the menu items to establish a connection between them, all without relying on Z. Due to this challenge, I am currently studying arrays and fast loops (if they are necessary in this type of system), but I would greatly appreciate a practical example of this.

    The best way to do it would probably depend on how exactly you wanted it to behave. For example, do you want items ordered alphabetically or in the order that they were picked up? What do you wan to happen if an item is used? Can you have more than on of the same item, in which case how would that work? Can you transfer items between characters?

    These sorts of design decisions are all relevant to what approach would be best and how it should be implemented.

    If I understand correctly you want numbers to appear as if the whole counter string is rotated 90, 180 and 270 degree of example to allow people looking from any of those directions to read it.

    Please login to see this link. shows how to have an upside down counter and you could probably extend it to be sideways.

    Another way might be to use a rotation shader like the one discussed at Please login to see this link.