Posts by Olivier

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    This is likely not caused by the Android runtime or extensions. If you are using the Google Play Games suite of extensions, it seems that from now on you must disclose data collection/sharing in your app's Data safety form. The exact disclosure requirements for your app depends on what you do with the data. More info about this here: Please login to see this link.

    I would say that if you simply submit scores and/or update achievements, you'd only need to disclose this in your app's Data safety form: Device Or Other IDs shared for app functionality.

    Unfortunately Google did not accept my update made with the patch due to the Play billing . Have no idea how to fix this. :(
    This is their message:

    "This app targets Android 14 or above and your current Play Billing Library version doesn't support Android 14. To target the latest Android version, please update your PBL version to either 5.2.1 or 6.0.1 and above."

    Sorry for the delay, we've just released a patch to address this issue: Please login to see this link.

    Here is a patch for both the standalone and Steam versions of the Android runtime. This is a hotfix that addresses two important issues that you may encounter in the Google Play Console, the outdated Google Play Billing Library version and the Play Core Maven dependency.

    Standalone: Please login to see this link.

    Steam:
    1. Open the Fusion settings in the Steam client
    2. Select the Betas tab
    3. Enter the following password: xyz555pbx444 and click the "Participate to the "androidinapp295update - Build 295 Android Play Billing Update" tests"

    Please check the following release notes:

    We sincerely apologize for the delay in releasing this update.

    Can I actually call a different include frame, as I am guessing my UI frame would be the core frame?

    It's actually the other way around, sort of. Each "Level" frame via its properties would include the same "Level UI" frame. Here's some more info about this feature, among others:
    Please login to see this link.
    Please login to see this media element.

    Si vos éléments d'interface textuels sont composés d'images, il faudrait les remplacer par des objets "Chaîne de caractères" pour voir si un lecteur d'écran peut les interpréter. Il s'agit d'une suggestion, je n'ai pas testé. Un lecteur d'écran est un procédé logiciel / service d'accessibilité permettant à certains utilisateurs souffrant d'un handicap de pouvoir comprendre l'interface de votre app.

    Plus d'info au sujet des libellés de contenu: Please login to see this link.

    On a toujours pas les icones compatibles Android 8 et supérieur... C'est prévu pour quand ?
    Android 8 commence a être bien répandu et nos applis affichent toujours une icone toute naze en mode legacy au lieu de profiter des vraies icones, c'est un vrai handicap côté qualité.


    D'après ton image, j'ai l'impression que l'icône de ton app ne répond pas aux nouvelles spécifications de Google introduites le 24 Juin dernier. Pour y remédier il suffit de se rendre dans la Play Console > Fiche Play Store puis de fournir une image et de cocher l'option "qui va bien".
    Source: Please login to see this link.

    Fusion ne supporte pas les nouvelles icônes adaptatives introduites dans Android 8.0 (API level 26), en tous cas pour le moment.

    It appears that there is an issue with the bouncing ball movement. I found out that you can't really set a deceleration of 0, doing this is equivalent to setting a deceleration of 1. It's easily noticeable with the attached example.
    This explains why the object stops immediately when you set it at speed 1 and deceleration 0.

    The second issue (minor) is that the deceleration expression returns 0 unless you set it by action.