Posts by Patrick

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Thats great! I did not know theres where ClickTeam titles. I mean, thats very good! Appart from the Unity logo, in the same way, you wouldnt know if something was made with Unity. It proofs the tool is fit for duty.

    I really still wonder tho, wheter it is able todo more of an application app? Since i do not really plan on releasing a game, but in creating a business app.
    I feel games demand more than apps, so in that sense it should be perfectly possible. Even if i would create my own custom GUI.

    However, what is unclear still (i have searched for extensions?) is wheter it is able to Read/Write to the Deveice Calendar/Agenda, Contacts, and local Media Storage (Photo's, Video etc).

    I also have found a TCP/IP object, which is great! Really needed that. But unless i can access these things on the phones and ipads, theres nothing to transfer.
    I did also find an In-App pruchase plugin, which is also great!

    Thanks guys! Yes, its not finished. Im not aware of any bugs, but it maybe that this directional thing marely is todo with an unfinished directional setting.
    The way the engine works is it draws a binary map of its surroundings using. By that alone it works. Then everything else is for animation. I have basicaly, purposely, seperated the animation layer from the logic layer. So you can do anything with animations without necessarely effecting the engine. Even the camera is decoupled. Henceforth you can do anything from camera shake or story-mode scrolling/movies without issues.

    The positive comments certainly encourige me to put more time into this. Glad you liked it so far! :)

    -edit-
    p.s. theres some tricks in this engine. press
    1-5 for different modes (altough im not sure i had implemented these already?)
    1) walk
    2) swim
    3) bike
    4) chopper
    5) i dunno

    what i just tested is PageUp and PageDown these alter the point of gravity.
    And theres - and = which should set a directional wind-force pushing your player (e.g. to simulate storms)
    Also theres variable jump height, as well as static (should it be desired variable can be turned off) and the height even increases when you take a leap (sprint) so when sprinting it gets you 1 extra block of height.

    Using 360 technique go left fast, jump go right within the space of 1 or 2 blocks allows for crazy tactical jumps.
    I do am aware than unless demo'd this may seem a bit far-fetched to the casual gamers. But its a nice gimmick i think as it opens up extra rewards or secret places for the skill-full player.

    In the same way, when you sprint, you slide. You can slide under 1 block openings, where you normaly cannot go.
    This particular feature was inspired by a bug in the original sega alex kidd miracle world glitch.

    Hey advaith, thats some great information there! Thanks a ton! Any reason you didn't mention Android specificaly? Would you know wheter Android and UWP are in the line of quality of the iOS exporter? Can i find a good overview what is unique

    So far im then considering Both these 3, and HTML5. The fact that HTML5 could be edited is very nice.

    By plugins i mean extensions. Yes. Specificaly those that open up the Deveice Unique features such as: Address Book, Contacts, Facebook, Sharing, and anything you would want todo on a mobile deveice.
    Thanks for posting those lists!

    Hello,

    Im kinda new to the whole re-invented CF 2.5 Fusion thing. So i need a little help in getting the facts right:

    So theres the following Exporters:

    [1] Fusion 2.5 32/64bit Executable (Default)
    [2] iOS Export Module 2.5
    [3] Android Export Module 2.5
    [4] Universal Windows Platform Module 2.5
    [5] HTML5 Export Module 2.5
    [6] XNA Export Module 2.5
    [7] Flash Export Module 2.5

    Questions:

    a) What happened to JAVA exporter?
    b) Now that flash is dying, does the Flash exporter make sense? I purchased this already anyway. I mean, should i publish with it?
    c) Is any of the exporters, lesser supported? I mean, having a low ammount of activity and carriage in the community.
    d) Which exporters are proven and usefull to publish with?
    e) Am i missing any exporters? E.g. what about Linux/Mac/iPad, etc..?

    Purpose of use general use + support for Online/TCP connectivity or other "Platform specific" plugins, and social plugins and stuff...
    I mean, anything to match the demand in terms of connectivity, of todays meaningfull apps and/or games.

    Motivation:
    I did not know CT would push this product to support many other platforms. I only remember this from alpha/beta and rumours and at the time was more like an experimental feature.
    I would like to re-view wheter it is worth upgrading, and purchasing additional exporters.

    I do not want to waste budget. I guess at the time Flash was great, but its getting old. Also HTML5 seems very interesting.

    Bonus question:
    Anything exported, can it be opened by native development tools (e.g. for HTML5 that be HTML and Javascript) to further expand/hook/hack on it?
    And are there any significant titles (both games and software / apps) that have been released commercialy or free of charge with any of these exporters?

    Thanks! :)

    Hmm. Enemy AI sounds fun. I think i could add some in. b.t.w. im not (yet) actively working on this. But im a good way in coming. Should anyone else run accross this please do not hesitate to express your interest since it would definitely encourige me to speed up the dev.

    Heres another sneak preview of the new Camera Engine i though up. You can already make this yourself. The idea is based on reallife:
    - You have a stand. This gets set as tho it where the Camera!
    - You have a camera. Center ONLY the frame scrolling (everything else you always do on the STAND)

    Now, what has this as benefit?
    - Simply create a new animation and called it: Shake1
    - Swap the Hotspot arround for each frame
    - Play the animation. (Be sure to use the unchanged Action Point as Frame Scrolling center. If you do the Hot Spot, it wont show)

    Heres a shake animation playing:
    Please login to see this picture.

    TIP: Another way to randomize shaking could be to instead of adding a frame sequence, you offset the hotspot, then rotate it 360. And pick random directions for the duration its suppose to play. Then instead of using a sequance, CF picks a random direction which in turn has ur random hotspot.
    Simply create 1 frame, then 360 it. Animating Camera Shake is now as simple as moving the hotspot!

    Small preview on the Profile Objects (Just clone the red ones, and give it another name+icon+values) And u have another gravity etc..

    Please login to see this picture.

    The blue object is the Runtime Engine, which reads the profiles. These can be changed on events e.g. Keyboard presses "1" or by purchasing the item.
    Also im looking at making a new Camera system on the same principle.

    Thanks for the replies!

    So, is this no longer a tutorial or learning tool for platform engines?


    It is. I have yet to decide what todo with the extra features but i will definitely release the base engine as a kit. (which i am still working on...)

    Meanwhile.. i added swords (experiment)

    Please login to see this picture.

    -edit-
    (Chances are i will release most of it, if not everything to the public!)