It already is unchecked. I think I figured out the problem though - I was using Change Resolution Mode, and I think the different resolution I'm using has pushed the X box off the side of the screen. So I stopped using that, and the X came back.
Posts by FormerTGFGuy
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Both of those boxes are checked in my games.
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This might be a stupid question, but since installing Fusion 2.5 on my new computer, the red X in the upper right corner to close the app has disappeared from some of my games. How can I get it back?
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Thanks, but unfortunately I already looked for the 001 files, and it appears all of them were apparently deleted or they never existed (not sure why since they exist for my other applications). Am I out of luck?
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I'm getting the following error when trying to open an MMF2 application:
"Internal error ! Objects or events of this application might be corrupt. Saving the application and reloading it could fix the problem and only generate bad objects in the events, but if possible, you should save it with another filename and restart from a previous version." (NOTE: I don't have a previous version)This might be because I was trying to save my file when my HDD was nearly full, which I didn't realize at the time. I got an error last time I tried to save the file too, something like "Seek failed on an unnamed file," and it looked like all my animations had been wiped out. Is there any way to possibly repair the file?
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My current game is more of a cinema scene type of game, and every frame is enormous since all active objects are just a bunch of animations. (Kinda like Dragon's Lair or Space Ace.) I've hit a point where the size of these active objects is either causing the game to not even start or the sound goes dead, presumably because there isn't enough memory. Any ideas how to fix this without deleting a ton of frames? Maybe some workarounds or tricks to make this type of game work?
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Say an animation is playing, and I press a key to make it skip to a different frame within that same animation, like frame 27. When I do that, it always stops the animation at that frame, since the command is "force to frame 27." Is there a way to make the animation continue moving onto frame 28, 29, etc rather than staying stuck at 27? Adding "start animation" to the action does not work.
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Ok- I actually just figured out how to make it work with the mouse. I don't know how to code, so I need to use the default events.
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In MMF2 can you only pause but not un-pause with the mouse buttons? Or is there a workaround? It looks like you can only un-pause by pressing a keyboard key.
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I installed this, but it keeps saying Depth.fx is missing, even though it's actually there. What am I doing wrong? I even tried copying Depth.fx to every possible MMF2 folder (not just extensions) and it still gives me the error...could it have anything to do with the fact I'm running MMF2 from Dropbox rather than my hard drive?
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I want to make a character in my game flash red when hit by an enemy. Is there an easy way to do this? There's no way to do it with effects, because none of the options allow for a solid color like that. And it's far too slow to replace the character's RGB locations with red for a few frames and then back to his regular colors.
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I want to have a safe in my game where you have to enter the correct # sequence to open it. What's the best way to do this? I want a visual display of the numbers you're entering. Should I just use a fancy counter, or is there a better way or a different object I should use?
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My new laptop doesn't have a CD/DVD drive, and I can't use my old MMF2 discs to install the program. This means I have to use the demo version until it expires in 25 days, since I can't find any other download for MMF2 where I won't need to pay. I also own Clickteam Fusion 2 but don't like it as much as MMF2. Is there a way to get the full version of MMF2 onto my new laptop without buying it from another site again? I have my serial number, but I apparently have nowhere to enter it at the moment.
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In my side scroller, I want to make the runtime window bigger (ie zooming) without using "Change Resolution Mode," since that decreases the sharpness. I'd rather be able to resize the window to make it larger but without distorting the graphics. How do I determine the exact window size to do this? There has to be some calculation I can perform to determine the X and Y, but I can't think of it...instead, I keep playing around with different window sizes, but I never arrive at the size that makes everything look normal. I know this is somewhat hard to explain...I'll try again if I'm not making any sense...
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If I want to copy and paste an image from one animation to another within the animation editor, it often also brings the background color along with it, encasing the image in a black rectangle (or whatever the background color happens to be). How can I stop this?
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It actually already is in the MMF1 folder. In fact, both the .cox AND the .mfx version of KCRandom are there.
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Tried both of your suggestions but neither worked. Thx though
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I'm trying to open an extremely old TGF1 game in MMF2, where I had used the Randomizer object. But when I try to open it, it says it "cannot find KCRandom.mfx," despite having that extension installed. I've even tried copying it to a bunch of different folders within my main MMF2 folder (not just the extensions folder), but no luck. How can I get this to work?
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This might be a little hard to explain, but I'll give it a go. Say your character is taller than the platform next to him. I want him to be able to walk in front of the platform AND be able to jump up to the platform to walk on it. But when you walk in front of it, his animation frame stops, because it interprets you as walking ON the platform, not in front of it. (Or something like that.) Is there a way to remedy this without creating custom platform movement? I'll see if I can come up with some commercial video game examples if that doesn't make sense...