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you may scroll the frame to the very right when the level is 2 or 4, and then position the player to the right edge of the frame. Now if the player tryes to go right, nothing should happen nor move. When he moves left and reaches the half of the frame, then you should scroll the frame to the right.
thats not what he's asking
make a seperate ACTIVE (which is invisible). call it something like "SPAWN point" - - Just place it on the far right of the level, *properties/Runtime/ set [inacticvate if far from window] to NO
START of FRAME: position your character to the SPAWN point. : you can also set his direction to Face the other way etc.
START of FRAME: scroll horizontal to X of character.
you arm/gun is going to be a DIFFERENT object thats positioned to your character. the ARM will always LOOK at the the Mouse XY (use an invisible object always positioned at X mouse, Y mouse - you look at that)- It sounds like you are trying to do something like ABUSE. its fairly straight forward.
you character can just have a left right animation, and face him depending on whether the Mouse X is < or > than the character.
IF you still want to use 1 object with all animations, just use the Invis Obj at the MOUSE X Y, and fire the bullet at that. (this is beginner level)
or
you can find the angle from the MOUSEX/Y to player X/Y, and fire the bullets using sin/cos on that angle. (intermediate because you need math)
you can simply just have a GROUP, with your code that you want to only run once, with the last line of the group to [Deactivate] the group. none of the events will fire again, unless you open the activate the group.
[B] -> look at the properties for the engine, to uncheck follow the frame. (probably FFcamera also) . the window should now not move when frame is scrolling underneath.
the scrolling required is for 2d only, you DONT really need it for translations etc to FF
ie; you are not making your game/example correctly for what you want. sounds like you work around is option [B]
Since work on Fusion 3 has been going on for 9 years ( but probably not much work what with the project ) we hope we will get full of new features as it ever comes out , for example 3D Editor , better graphics for 3d games , So more advanced features for Event editor and a lot of new options e.g. getting ram consumption , delta time etc. , or at least support for other programming languages like c# , Java , c++ , or others.
you're not talking about fusion3, you're talking about some other product which already exists.
yes- use a list object to store all the names. - you can use find exact string on the list to get a particular name, and move it to another List ( and can read from that object to display your results )
you could do it with arrays also.
its up to you how you display it, whether you use strings on a graphic etc.