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I am trying to understand how to use the move safely object. In the test case below, I want the top red and green boxes to stop at the edge. While the bottom red and green boxes should stop when colliding with each other.
I've attached my mfa file where the app crashes once the red and green boxes collide (move by holding space).
Is there any way I can change the number of elements on the physics rope and chain in the event editor? It is a bit tedious to create many different copies of the same objects, just with a different static number of elements
I can't delete the objects, as that would delete the events:
Please login to see this attachment.
None of my objects are actually unnecessary, as I load them through an external map editor. They could potentially be called into the game at any time. This means all my objects for the entire game is in one single frame together with the game code.
So my one frame with the game code is getting really messy, like so: Please login to see this attachment.
I do organize the objects in this list Please login to see this attachment.
But if I delete the objects from the frame, they disappear from the list as well
I use the Tiled editor for my project. Having an external editor means all my objects for the entire game is in one single frame together with the game code. If I delete the object, the code for this object seems to disappear as well.
This is starting to become really messy. What is the best way to clean this up?
Should I create a single event that never fires which creates these objects, so that I can then delete them from the frame without the code disappearing?
Or creating a new layer where I place all the object, so that I can hide them?
Thanks for a detailed answer. I guess my first issue is to successfully select the full line of text. Since I want to parse many of these files through a loop, I don't know the value (e.g. "103") in advance - note in my example file above, it can only highlight the first part of the text that is static, and not the value which is unkown, unless done manually.
If I somehow could highlight the entire line, I think the rest would be easy. I could just replace it with:
add to string: <property name="Map ID" type="int" value="
+ add my new value
+ add to string: "/>
I can experiment some more with string parser, and maybe check out the XML parser object
To find the values you may use the String Parser object.
Thanks, how would you use the String parser for this?
Also, the strings I want to edit is a part of a larger XML, where I just want to change that single line with the "Map ID" value. I am attaching a file which shows the XML file I am working with. I've manage to select parts of the relevant line I want to change. If I somehow could manage to select the entire line, I cold easily replace it.
I'm trying to do a simple search and replace with some unkowns.
So I got strings like this:
<property name="Map ID" type="int" value="103"/>
<property name="Map ID" type="int" value="2"/>
etc.
Notice that last value is always changing. Now I want to do an operation that changes that last value. Is there some text expression I can use here to find the value in the string and replace it with something else?
I've seen a top view explosion example with debris many years ago. I couldn't find it again, but I think the debris had the behavior you are looking for.
I made this example just to show a possible direction. It could be better.
I am trying to create objects that move forever up and down. The objects should wrap once leaving the top or bottom of the frame. The objects must also be bound to a common value, this is because I want some logic to carry across frames.
I'm setting the Y position of the object ("Block") through this expression:
The objects wrap too soon when leaving the bottom frame. The object should fully leave the frame before wrapping. Removing the "-32" at the end of the expression only reverses the problem.
The objects "jump" when the direction is changed. I tired fixing this with the "Offset" value, but no luck
I am attaching the file if anyone would like to have a look.
Not sure I completely understand, but you can load arrays through expressions through file > load array from file > use expression. This expression could reference the string array, e.g. "Apppath$ + "data\dialog.arr"
I have all my enemies running on instances of the platform movement object. Now I am trying to create a Metroid type wall crawler.
I've almost got it down, but the transitioning between walls, floors and ceilings is not quite right. I think because of the triggers are not positioning correctly on this transition.
I am attaching the mfa. The first frame seems to be mostly functional, but it can't crawl all surfaces. While the second frame shows how things break when I continue adding surfaces.