Posts by spyfrog

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    You can download it either from the Community Passport (link in the toolbar above) and/or from the Support Forums / Product Owner's Lounge / Fusion 2.5 / Download Links thread.

    Ah, thank you Yves.
    Apparently it actually worked with the built in update if I started CF 2.5 first and then chose update from within the program. So it was apparently only the updater that tries to patch at launch that didn't work. Strange...

    I can't get it updated. For some reason it stopped working in my computer when I changed CPU and I had to reinstall from scratch. Now the updater says that there is an updated and it begins to download the update - then it never finishes. It continues to restart the download of the patch for ever ("downloading update patch" dialog).
    What to do?

    Isn't there manual download for the patches nowdays?

    I have a question - the Extension manager PDF help that MMF2.5 links to on the start page mention C# as an extension development language.
    However, the only extension SDK for Windows seam still to be based entirely on c/c++ . It is also quite outdated from 2014 and doesn't seam to have any Visual studio project files?

    Paul, you need to specify which codec you use with a WMV file. A WMV file is only a container, it can user almost any codec imaginable. Some of the codecs used in WMV isn't free to use. Do you mean the "Windows Media Video 9" which is an MS owned codec that can be used?

    Get it for Android, iOS or PC from Please login to see this link.

    Hey, will we see a Ouya version of this? I think it would make a good Ouya game. I tried it on a Nexus 10 but I have trouble with the controls - I need a gamepad for this kind of games. And now when my Ouya finally is delivered....

    I bought an Ouya today in GAME (UK) They had several behind the counter. So there doesn't appear to be a shortage here. Bit disappointed that some of the games are dumps of Android games not optimised in any way. Low frame rates all over the place!

    I am happy for you but this actually makes me angry. I still haven't gotten mine and I haven't even gotten an e-mail saying that it is shipping. And I preordered the damn thing. Then you can just walk into a store and buy it before mine is delivered. What was the point of pre-ordering in that case? No, I wont be doing business with the Ouya people again!

    I tried it wihout this new AndroidDialogs.dat file and I couldn't build.
    When I used your file it build but it doesn't run on my Nexus 10 - it crashes on start.
    I am talking about the Android Dialog object btw.

    I tried it wihout this new AndroidDialogs.dat file and I couldn't build.
    When I used your file it build but it doesn't run on my Nexus 10 - it crashes on start.
    I am talking about the Android Dialog object btw.

    I don't know if this is the right place to ask this question but is it possible to control games created with the Android exporter with a bluetooth gamepad connected to the Android device?
    I know that Android 4.x devices can connect to a bluetooth gamepad but will the Android exported game understand this and can I control the game with the gamepad?
    I am asking since I find it extremely difficult to play games with the buttons drawn on screen as some game uses - a gamepad would make it much, much easier.

    Yeah, I believe they're lifting the indie developer limits... Which would make a lot of sense since they're competing with the iPad now. I would be all over a Wii U exporter, I always wanted to get into WiiWare (using coding) but as seen here, Nintendo's demands were too high.

    The problem is that in the linked article they only speaks about lifting the requirement for the developer to have a physical office.
    That still leaves the problem that you need to apply in writing with all qualification off your staff and that you have to have a documented experience.
    That is an silly requirement that isn't present in any other store - the only thing you need to be an Apple developer is sign up, pay Apple a small fee and then submit your app. There isn't any precheck that you and other working with you have documented experience.
    Most people in these forums simply wont pass that kind of checks. Until that requirement is lifted I see the Wii U store as a massive failure with a small selection - and I have a Wii U. The store is almost empty. I understand why.

    That link more or less confirms what I had heard - that you needed to meet a series of qualifications and demands from Nintendo.
    First, you have to have a confirmed development background: "Authorization will be based upon your relevant game industry experience."
    They continues: "An Authorized Developer will have demonstrated the ability to develop and program excellent software for Nintendo video game systems or for other game platforms. In addition, an Authorized Developer will have a stable business organization with secure office facilities separate from a personal residence".
    That means that 99,9% here is out.

    Then you have these demands:
    "We require that companies are working from a secure business location. A secure business location has security systems for the building. The office space is secured from other offices in the same building. The office space is not shared with any other company. Sub-leases will need to be reviewed. The office space is not located within a personal residence."
    This means that you need to have an office.

    No, forget this platform for MMF development. I am not sure that anyone more than CT them self would satisfy these demands (of us posting here).

    That isn't what I have read.
    Could you please provide some more information and perhaps a link because that sound interesting.
    The story I have read says that you need to apply to be approved to be an developer for Wii U and that you to apply have to submit things like the references for all key persons working with the project and other demands.