I'm curious why you'd price in $s when you're French. You should sell in Euros.
Screenshots look good, might have to give it a try
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Open a TicketI'm curious why you'd price in $s when you're French. You should sell in Euros.
Screenshots look good, might have to give it a try
It rotates the object around the hotspot, and then crops the image. The hotspot ends up wherever it does after the crop.
Doesn't "replace colour" affect all duplicates of that object?
MMF isn't php, so it can't directly call php functions. What you can do is have MMF run a php script with commandline or http get parameters, which then calls the function.
And I think MMF just binary dumps the whole editdata struct (by default?), which is why this code reallocates the editdata of the object to include the string, and stores the string directly in the edit data.
ReAlloc copies the old memory into the new one, and deletes the old one.
Quote from JacobEliyahu: Gmail is so much more convenient than a regular address. I set my host (<3) up to redirect anything@jacobpariseau.com to my gmail, so I can pick a different email address for each site. That way when one starts spamming me, I can block it
I set my host up to use gmail for my domain's email. So all my @dynamicarcade.co.uk email addresses are actually gmail addresses / google accounts.
If the php code is on a webserver, use the Get Object to visit the php page (and get the result). If it's local php, use the run external command action to run php.exe with the path to the php script as the parameter.
That should work.
Otherwise, it's possible that only you have the virus, and it's not the original that's infected.
The Right$ version is simpler:
Right$("0000000" + Str$(score("player 1")), 7)
Left$("0000000", 7 - len(Str$(score("player 1")))) + Str$(score("player 1"))
When the condition is passive it doesn't fire the condition. If you're not interested in that particular condition, it's FAR more efficient not to enable it.
I don't think the normal Mobile Java exporter works for android.
There is an Android exporter in development / private test at the moment, however.
Welcome! If you've only just got MMF2, don't forget to update it (links in the top-right of the forum).
It's called keep-alive, and it means that the client can request more pages without the overhead/delay of establishing a new connection to the server.
I don't think that deletes the obstacle state, just the visual.
The real solution is to paste over it as "not an obstacle".
Is it possible to detect collisions against things drawn in the Surface object? If so, that would be much better.
To elaborate on what Ryan's suggested: vsync clamps the FPS to 1/a of the monitor refresh. So if the monitor refresh is 60Hz, and the game can't run at 60 fps, it will clamp to 60/2 (30) fps. This is bad, and why vsync should always be optional.
It could of course be something else.
I think this is because it is the processing of the objects (for scrolling), not the drawing of the objects, that is the slowest thing.
1: Text Blitter or Character Image objects, both are extensions.
3: Start one fast loop from inside another.
4: The help will list them, but here goes:
Left$/Mid$/Right$: Chop a string into pieces
Len: Length of a string
Val: Convert string to number
Str$: Convert number to string (decimal representation)
Hex$: Convert number to string (hexadecimal representation)
Bin$: Convert number to string (binary representation)
EDIT: LB wins
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)