Posts by MJK
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Just wondering if there has been any news regarding this fix?
My games are still stuck on FGL QA due to this issue, so it would be great to get an update on the status.
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I'm trying to test this also in the FGL web browser tool, but for some reason now that I replaced the Application.js file in Data/Runtime/HTML5 folder (not sure if this has anything to do with it, though) and build the game, I'm getting just blank page in FGL and Chrome throws this security error in the Console:
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Any idea what this means and does it relate to the .js file update? I'd like to be able to test this also in the FGL tool to see how it behaves there.
On my iPhone 5, I'm still able to reproduce this behavior as shown in the video I posted earlier:
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Hi Yves - I just tried it, but unfortunately the behavior is the same for me, i.e. the orientation problem still exists (tested on iPhone 5 Safari iOS 8.1.1).
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Hi Olivier - I have the exact same settings in Fusion properties and the same build of Fusion as you, but my latest games get rejected by QA due to these reasons.
1. "Run even if not focus" is a workaround to the orientation issue, but then the game doesn't pause when switching tabs --> this is reported on "Web Browser Tool" that FGL uses for QA.
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Problem(s) Found:
01. Game does not pause when switching tabs. (Web Browser Tool)2. If "run even if not focus" is unchecked, the orientation issue occurs on some devices/browsers.
Video: Please login to see this link.Quote
Problem(s) Found:
01. If you rotate the game from landscape to portrait then back to landscape, or click outside the framework and tap back on the game, it becomes unresponsive. But if you click on the white bars on top of the game, it will start working again -
Great news, DracisLooby! This gives me some hope.
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The orientation problem happens for example: Kindle Fire HD, Android Chrome (or iPhone Safari, can't remember which one) and FGL's web browser tool, which they use for QA for HTML5 games (Please login to see this link.).
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My bugbox tickets don't receive responses, so I have stopped using it.
Ok, maybe I'll give it another chance..
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Just for everyone's info, it seems that currently it is quite unlikely to pass the FGL QA with Fusion generated HTML5 game.
The reason for this is explained in more detail Please login to see this link.. There is an issue with orientation change, to which the only workaround (to my knowledge) is to enable "run even if not in focus" property. However - by enabling this property the game is not paused while switching tabs, and this also results in failed QA.
So FGL does not approve games with either the orientation problem or the pausing problem. They have approved before, but as for now, it seems that content is being rejected due to these issues and you cannot claim your upfront payment.
Hopefully this would be addressed in the next HTML5 runtime version.
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Thanks DracisLooby. The slopes are my main worry with this, because my game has a lot of slopes with very small and gradual angle changes, so I'm not really able to cut down the number of ground objects.
I've also noticed that if the collision shape is set to "shape of first image", this causes the object to bump unexpectedly. If I change the collision shape to "box", the object doesn't bump anymore, but frequently stops and freezes in the beginning of the slide. -
Thanks for the idea, but unfortunately none of the Window Control object's conditions work properly in HTML5: Window has NOT focus is triggered always, Window is NOT visible does nothing, Application is NOT active does nothing, Window is minimized does nothing.
So it seems to me that there is a need for a new condition to Fusion that could tackle this issue.
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Well, Please login to see this link. with physics static movement and ground object has bugged me for quite a while.. happens only in HTML5 (not in iOS, Android, or when run in Fusion).
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Happy to hear that, DracisLooby.
Hopefully this would be included in the next beta!
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I tried to compare mouse coordinates to check if the cursor is not on the game screen and then stop the music etc, but unfortunately that didn't work either.
So I'm stuck. Both the orientation issue and the workaround to 'solve' it prevent the games from passing the QA..
Quote from FGL QA
We can't let the game pass QA until the reported issue is fixed. It is a crucial issue that might get your game rejected on the app stores if we ingnore it.Could Clickteam please take a look at this?
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Thanks for the tip Olivier, but when I used that workaround the next problem I ran into was that the music and timers don't stop running when switching browser tabs (naturally, as "run even if not focus" is enabled), and this was also raised by FGL QA.
Do you know if there is some way to pause the music and selected events when the application is not in focus? -
Now this was spotted in my other games, too, so they are now all failing the QA..
Apparently the issue happens with every Fusion generated HTML5 app with the FGL object in the frame. Could we have this fixed, please?
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It's not consistent across devices: Please login to see this link.
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This unresponsiveness is shown on this video (sorry for poor quality):
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As you can see, once I have changed the orientation from landscape to portrait, the game doesn't anymore react to touch as it should - instead it starts to scroll the page. This problem is currently keeping two of my games from passing the FGL QA.
This seems to happen only when the FGL object is added to the frame or somewhere in the project.
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You can use it for sure, but it isn't the latest FGL SDK, which means that for example achievements and multiple leaderboards per game are still unavailable.