Posts by Sphax
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Or use "Named Variable Object"
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Thanks Marv. Hope you like my little example (now it's debugged).
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Thanks happygreenfog.
I finally found the answer!
And I done everything right because the only error is a MAJUSCULE instead of a MINUSCULE. So in the LUA script, just change "gl.ViewPort(0,0, width, height)" by "gl.Viewport(0,0, width, height)"...And everything works as intended.
Fusion is not meant to make 3D but it's pretty possible to do it in. It's not as easy as Fusion is in 2D but it's still possible and the result can be quite cool. I used a lot the OpenGL object. I think the next step is to use XLua with the OpenGL base object because all the OpenGL API is available through it.
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Hi,
I'm currently trying to use XLua and OpenGL in a Fusion2.5 project. Everything seems to work pretty nicely and it makes OpenGL possible in Fusion quite easily.
My problem however is when I need to resize the OpenGL window. It seems that the render is not resized but the window is... I don't understand why and I don't know how I can fix that.
Anyone can help?
Is Looki or Min still around?Thanks in advance for your help.
Please find my example (advanced integration of OpenGL with LUA). It draw several cubes and make a light to turn around the 2 in the middle.
Please login to see this attachment. -
For information, I know Fusion is and has always been designed for 2D. However, the goal of 3D Object is not - imo - to make a 3D World but render a 2D world in 3D. That's 2 different things really.
However, when someone say me that Fusion is 2D and it should not or users should not do or try to do 3D with it... I answer them: you don't know what Fusion is really because you are probably not an advanced user of it.Of course, internally Fusion has never been designed for 3D. But, with smart extensions, it could really plays with 3D. Not as advanced as any other 3D game or 3D software but...
I'm currently developping and maintaining a 3D software. It is built with Fusion (and many extensions btw). The environnement is 3D and it also have a 3D preview. Moreover, it has 4 views (3 2D and 1 3D). It's called Cubik: Please login to see this link.
The 3 things that seems impossible currently is:
1) Picking (selecting an object in 3D view
2) Render faces of an object only in one way (the subject of that thread)
3) Save a PNG (with alpha transparency) of what is rendered in 3D -
Great.
Do we have an exhaustive list of all the "fusion://" commands?
What will be the command/url exactly?
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Hi,
I recently submitted an App for Kids to the AppStore, so I checked the "Made for Kids" checkbox before submitting the App.
Because the App contains inApp Purchase, it has been rejected by Apple with the following message:
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we noticed you have selected the Made for Kids option for your app, assigning it to the Kids Category, but it includes links out of the app or engages in commerce without first obtaining parental permission. This is not in compliance with the App Store Review Guidelines.Specifically, your app includes In-App Purchases that are not behind a parental gate. To be in compliance with the App Store Review Guidelines, purchases must be behind a parental gate, and the parental gate may not be disabled.
"How can I set the InApp Purchase available behind the parental gate?
Is it planned to add that feature?Thanks in advance for your answer.
-Sphax
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You should also try the "Immediate If" (iif) which is very (VERY) convenient to make a lot less events via direct tests in expressions.
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That bug was submitted in the bugbox but seems fixed according to the comments...
If you reproduce it with latest version of Fusion2.5, you should post a comment to comment your experience:
Android: Please login to see this link.
iOS: Please login to see this link. -
A good thing to do to optimize fastloops on Mobile Devices, is to "encapsulate" all fastloops in groups. Then when you start a loop, activate the group, start the loop, disable the group.
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I'm creating an App which is better for the user with a visible Status Bar (by default).
However, when the user do something in the app (fullscreen preview) I would like to hide the Status Bar...
Is it possible and how?
If not possible is someone now of a tweak to hide StatusBar by code? -
Olivier already answered you:
- 76x76: Icon-76.png
- 152x152: Icon-76@2x.png
- 120x120: Icon-60@2x.png -
You can have 3 ways to add alpha to subapps:
1) Windows only: Use the Kernel object to set transparency to the subapp window. You can also add a shadow
No glitch but the whole window will be semi transparent
Good perf2) Windows only: You can add transparrent areas by using Window Shape object
No glitch but the transparent parts will be 100% transparent
Good perf3) All runtimes: Check the "Display as a Sprite" option in the subapp properties.
Some objects could get some glitch in this mode. If you only use actives in the subapp, you should noy have any problem. You will also be able to apply shaders on subapp.
Bad perf -
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Windows runtime: you can now have an unlimited number of alterable values at runtime via indexes (named values are still limited to 26). We'll port this feature to other runtimes in a future build. Note: alterable strings are still limited to 10, this will be changed in a future build too. Also the title of the expression editor still says "Please enter an index between 0 and 25", this will be fixed.
Will it be possible to rename more than 26 Alterable Values and 10 Alterable Strings?
Also, would it be possible to rename "Alterable Value X" to "Value X" and "Alterable String X" to "String X" instead? Because it's smaller and easier to read...That's an awesome news however to see unlimited values/string!
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Nobody is using the OpenGL extension? :s
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