Thanks! Didn't know to use \ as a escape character which caused internal list to always crash upon loading a file x)
probably just me being dumb. Thanks again!
Posts by MechatheSlag
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Any chance of an example showing how one can load a list from a file? I'm a bit puzzled and can't seem to find any documentation
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When sending a file, the MMF2 application will sometimes freeze for around 5-20 seconds.
When receiving a file, the MMF2 application will sometimes freeze for about the same duration or even crash. The impact seems to vary depending on the file, where I'm completely unable to receive certain files.
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The MMF2 server doesn't receive messages properly; it returns strings as empty for no reason
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The issue isn't occurring here either! Thanks a lot, Retriever!
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Thanks for the help, much appreciated
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Also a 'last added event index' would be nice, as adding event values is pretty much impossible at this point with multiple events at once (either that, or CurrentEvent is broken)
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Yeah let me just add that this is an amazing extension!
I have two request.1) could you add "On Position Changed" to the events? That'd be awesome.
2) Would it be possible to add an automatic feature that would remove specific events if the time is moved to before a given time? That'd be even more awesome!
Thanks
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I'd rather not use MMF's inbuild audio info features as they're inaccurate and unreliable
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Needs a way to get the audio length and current position
otherwise good job
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CurrentTimeMS has a huge bug where it doesn't show the correct value. It's completely unaffected by frequency and is just a huge mess. I don't get how this has slipped everyone's sight.
Additionally, in an attempt to get the real time value, I tried using CurrentFileTimeMS. It works fine but it's only updated once every second... why?
This is a huge issues as you're completely incapable of getting the current play time.
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I've been using external files up until this project so I had no idea really.
Someone should definitely get a hold of RII!
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1) That... wouldn't work. My scripts would still be stuck, irretrievably, inside the original xLua object.
2) Yeah I have the newest version already D:
3) The bug persists in all of my 10 latest backups - as I mentioned, it didn't occur until I restarted.
The only way out of this mess as far as I can see, is getting RII to add some kind of 'export' button so that I can export all my scripts... but I have no idea if he's even active here anymore.
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Please login to see this picture.
Issue:
The embedded code's window does not appear, disabling me from reaching my own code. Code still runs properly, though.How it happened:
I wanted to share the same xLua object through 3 frames. I copied the xLua object I had with written code to all 3 frames, and it worked like a charm.
However I quickly discovered that an edit in one object didn't carry over to the remaining in the different frames. I tracked down the xLua object that contained the code which was being used (turns out to be the last created of the objects).
Then I emptied the other objects so I wouldn't accidentally spend hours writing in the wrong object.After restarting MMF2, the window now appears as seen in the screenshot above. I'm unable to reach the code.
Help needed!
Mecha the Slag -
Why not include the DLLs in the runtime, then?
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Hi. Why won't pixelshades using PS 3.0 show?
My graphics card supports 3.0 so I can't seem to see any reason why it wouldn't work.
Thanks
Mecha the Slag -
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Hi. Is there any reason as to why the list object ignores empty lines upon reading? It makes writing / updating files difficult.
Thanks
Mecha -
When changing the min/max values multiple times. Any chance of a fix?
Slightly surprised that this hasn't been brought up yet.
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This is the best thing since HWA hands down