This could well be down to Antivirus (bad definition) preventing the extension manager connecting to the extension server, or similarly your ISP. The only way around it could be disable AV (webfilter) or use a VPN.
If you have access to VPS you can spin up your own VPN for less than the usual costs. Very handy.
Posts by DJFuego
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Maybe ask/pay someone to translate the documentation to english.
The other thing is I'd sugest you or your webserver provider fix the web certificate as the url "prester.org" has the certificate chain for "*.sakura.ne.jp" -
Thanks! Could you link to the fusion extension I need to generate a decryption/encryption key?
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Yes seems to have made it worse (if thats a thing).
Only now it looks like it really does crash. sound is stuck too. Any movement action during jump makes the game crash. or if you hold Ctrl and press an arrow seems to randomly end game.
I've changed the build so everythinhg is a separate JS file.
clickteam_presentation.js -
Got it. Here it is. Happens when jumping (ctrl key) and pressing right arrow
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Evening All, I've just moved an old android platformer to HTML5 and it hangs in mid play with an interesting Javascript runtime error
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If anyone knows what causes this (I know the variable is not defined. Is this a result of moving form android build?)
You can play the game on browser here. Should have a touch interface for mobiles and keyboard for non touch.
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What are the properties for the platform bricks? Are they platforms block or the platform you can jump though? It would be easier to see your code to work out what you've done. If you are ok in posting your MFA?
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Welcome!
What Antivirus are you using?If your antiivirus can be disabled then disable it so you can zip your game.
Password protect your Zip so the Antivirus is unable to open it. -
Security might be the issue.
Android browser (Chrome) might not like HTTP (insecure) I'm not sure if you can allow HTTP only as you are sending plaint text over WWW.HTTP -> Logon.php&username&password ->domain.com
HTTPS ->(encrypted login info) ->domain.comYou might need an option to force HTTPS or HTTP depending on the Android Locale and read up on country Encryption laws.
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Thanks for the update!
The decrypt and play function isn't working as I'd expect. It doesn't look like the (CENC) format is working which is the example I have below
Common Encryption MP4 encoding and decoding support works with FFMPEG and FFPLAY
I encoded a video using
ffmpeg -i enc01.mp4 -vcodec copy -acodec copy -encryption_scheme cenc-aes-ctr -encryption_key d553be14108497722b713724ae66b83e -encryption_kid 676c9412ddf20f20dbb37d7ef572eb94 SampleVideo_1280x720_1mb_encrypted.mp4
I know this works as I can use the following to make it play back just fine.
ffplay SampleVideo_1280x720_1mb_encrypted.mp4 -decryption_key d553be14108497722b713724ae66b83eI used the following python to generate the keys which can be as 'random' as I need.
import secrets
aes_key = secrets.token_bytes(16)
print(f"Key: {aes_key.hex()}")
The documentation is clear to me how to get the extension to play encrypted videos. I thought I'd pass the play function with the decryption key (as provided in the dialog if the video is encrypted) but nothing plays. I've tried your DLLs packages with your last git release and also downloaded the latest daily build DLLs too. You ask for other SDL dependencies too but I didn't know if they are required for decryption? -
Pretty good! I've been using FFMPEG for years and its amongst other things a fantastic media transcoding tool.
Huh... I was expecting a plethora of media file type support but it appears this object won't load Jpg files. Webp and Png are good but the good old Jpg won't load? <-Is that a bug?
Glad to see the old game fmv file formats like Smacker (Rad Game Tools) are working -
at a glance... might be admin rights, because you are in the program files directory... i havent really played around with it much.
Is the filter case sensitive? If you include a *.* filter does this show the files? Or did the VST files have permissions of another user?
I haven't used cacls for a while but this would probably help. You have to run as administrator to see everyone's access.
Please login to see this link.Please login to see this link.
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This looks soo cool!
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I just purchased the software via steam and I was stuck at the creating frame window and it crashes. There is no error code. I am using windows 10 and the free version works fine on this pc.
please help me if you got any ideas.
Welcome REONSS. This is puzzling as I've been using for years on Steam without an application crash for ... hmm I can't remember how many years. At least on Windows 10 and 11.
Have you opened a support ticket with CT? Please login to see this link. -
FYI this object has never 'worked' as intended since I can remember. You get better results from coding your own engine. Or perhaps the collision mask is to blame? Really is hit and miss for want of a better phrase.
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I just had a thought..
On a 24 hr clock the hours 20hrs = 8pm so you might need to check your calculations.
There is no 24th hour as the clock should read 00:00
Could this be the reason?Maybe print out your calculation in a list box or something to see what is happening.
I don't know if you can use a time calculation based on less than 00:00 as there is nothing smaller than zero but if that doesn't work does 23:59:59 work? -
You need to find out what version of windows is causing this error. Sounds like a legacy problem or compatibility issue.
KERNEL32.dll is OS specific. I remember having to lift an XP KERNEL32.dll to get a really old app working so it could be that the game isn't compatible with the OS.
These days people try to get away with using WINE so might not even be Windows they're using. -
I'm using dual nvme on my rig with SATA turned off so (Very fast disk access)
I briefly see some odd behaviour with the main window but the file system loads where the Application is running from.Please login to see this attachment.
Try ticking the Create Before Frame fade-in transition.
Also you're using ASCII character encoding. Try UTF8.
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Not exactly that forexample someone insert his email to play online I want to send special code to his email so he enter the code for his own account inside the app
You won't be able to send unencrypted or unauthorised email to a mail server for delivery to a recipient these days without it triggering spam filtering.
You need to use OpenSSL to initiate a TLS/SSL client link to the mail server to allow login and even then your connecting IP might not be vetted or allowed.Your best bet would be to setup a website with an online interface that is also allowed to send email to register accounts to then allow these to post mail via a PHP script.
Again a possible spam mechanism could be used but this would be the better way.Alternatively you could make your own moo/lacewing server that spat out codes. If you don't retain identifiable info on the users then this would be a good idea.
You'll have to read up on GDPR practices and what to do when/if the database is compromised otherwise and face the wrath of angry users having their emails available for spamers.
You could try sending mail commands directly to mail server on port 25 with moosock but in all likelihood your app will be blocked from sending mail directly unless you're using a mail relay that trusts anyone. Again spam..
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It might be windows indexing thats slowing you down.
Make sure this is disabled on the parent folder so indexing isn't carried out on the subfolders.
Exclude your application from Any windows and 3rd party AV too.