Il faut éditer le code html, le fichier "index.html" que Fusion fabrique quand tu construits l'appli.
ATTENTION : une fois modifier, Fusion écrasera ce fichier la prochaine fois que tu construira ton appli. Il faut décocher la case : "Générer le fichier html" dans le propriétés de l'application HTML5...
Posts by Francois
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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What is your browser? It is the last available version?
It appears on a very few machines and browsers, and I have absolutely no clue why. -
I dont really understand, sorry....
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My fault. Gonna work on it right now.
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What keys do you use?
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Sorry to come late on this!
It is very simple to make a frame preloader WAIT FOR USER INPUT. Or make your preloader last as long as you want, even after all the data is loaded.
Just use the checkbox "Qui preloader when all data is loaded". And use "Quit application" from in the preloader when you want to quit.
Note : do not understand why the "Quit preloader when all data loaded" -
Argh I meant HTML5 Développement. Stupid Android spelling correction.
Can you upload your app? -
The speed really depends on the device itself capabilities. HTML5 asks for a lot of resources from the phone, as it is a high level langage. So if you phone is not quite new, then the processor has a hard time coping with the game. Ar e you using a lot of fast loops and computations?
I really need to work on this Profiler of mine, and publish at least an alpha version. This will solve everything. -
Can you build your game in HTML5 Development (VERY important), and upload it to your server?
Then please give the URL. Also, please send the MFA (by PM or just put a link in the forum if you do not mind).
Then I'll be able to debug it online and see what exactly happens!
Thanks, FrancoisPS: and yes, I confirm. To get rid of the extension in a game, you need to remove it from every frame. If you just build it ignoring it, then the objects are not created, and condtions / actions related to it removed.
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??? I never put this.in my code (or have a very bad memory) (which I do, but this is another story).
What extension ô jets do 6 ou use in your game? -
- Clique à droite sur scène (endroit vide)
- Choisir objet actif
- Poser objet
- Double clicker dessus
- Dessiner objet
- Évent editor : objet souris clavier, l'utilisateur click sur un objet, choisir cet objet.J'ai pas trop le temps de faire des dessins, et en plus ils seraient toupourris!
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Can you build you application in HTC développer, upload it to a server and send me the link. Also.please post the mfa.
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Been a little busy these last days, but I'll get on it...
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See la very nice. Have you thought about Android (no need to buy a Mac)?
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Fusion mfas are much more compressed. 2Gb would be very very large and unlikely.
You have to upgrade 😆 sorry! -
This is a good decision I think.
HTML5 games can be wrapped as true iOS and Android apps, that you can publish in the App Store and Play Store too, so there is no limit actually.