Well I meant to release a top down 'shooter' engine made in 20 events, with AI in 1 event line which does just that... So maybe just be patient?
Posts by Fanotherpg
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I am looking for a developer who would be interested in developing an extension for audio analysis on the go.
To make description as vague as possible, something what Audiosurf does, analyse track finds out when it speeds up, when it slows down, when new instruments/vocals are added/removed (audio lines) and generates track data on that basis.
- Preferably multi-platform, but Windows for the start will be sufficient.
- MMF2 or Fusion 2.5 compatible (preferably both)
- Can be based on open source technologies (ESSENTIA, Clamp, Matlab, aubio)- Able to load and analyse audio track (beat rate, pitch, various audio lines, volume) - MP3 at least, something better quality like FLAC would be better rought.
- Being able to use track data in expression editor and event conditionsPrice: Negotiable, its more about functionality, stability and time than money.
Looking forward hearing your proposals.
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Check this out: Please login to see this link.
Zem any links?
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I know it might not be the best thing to ask, but how your character is moving between level snapshots?
Are those separate frames, same frame but scrolling is zone limited or the frame is reloading when we enter/leave the zone?
Also what would be included into the MFA except character movement and physics - any platforms, slopes, water, would there be a simple level editor to test enemies behaviour in various conditions, would enemies be obstacle resistant?
Also as example of custom coding, old platform engine (no AI though) Please login to see this link.
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ATM I can't listen as I'm at work, any chances you could describe genre/instruments you're feeling good at?
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Also Twich Mobile SDK:
Please login to see this link.
Would be more than intested for this one.
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Dice Plus extension please.
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nivram it never happened for me, however it might be due to amount of the stars have you tried to limit their spread distance and amount to 10th of what it is at the beginning (preset variables)?
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DaveC that example was done in relation to this thread as proof of concept.
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Nice competition I know that you have some 3D math formulas already under your belt so it might be interesting to see what you come up with Sketchy
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TBH I do not want to pay for anything with serial nowadays, I prefer DRM free stuff. Saves so much hassle after a freaking period of time.
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Truth is simple - nothing is secure enough not to be broken at some point.
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I got Developer account and one Dice+ on me, I consider getting other one but not sure if there is any difference between normal and Developer one.
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After my convention (Please login to see this link.) i received a copy of Dice Plus (which are cheap TBH) and I was interested in developing some multiplatform but for sake of it PC games using those dices. Anyone interested in taking a role of extension designer:
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As Crazy Ivan had some experience with bluetooth I PM him this thread but ATM I'm more keen in WP7 than iPhone (dice available for iPad)
So actions/conditions would be quite simple - what's dice orientation, position, independent changing colour values, temperature and so on.
This is what we are providing you with:
accelerometer with the magnetic field sensor that gives you Full 3D orientation,
Bluetooth 2.1 and 4.0,
6 independent touch sensitive faces,
6 independent LEDs that can glow in any color,
a battery that gives you 20h of game play,
a microUSB for easy charging,
and yes, a thermometer. -
Sounds challenging and motivating. No extensions, no shaders? I'm considering it and I have even few ideas already.
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Send offer to few artists I know.
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Most of that can be coded in MMF and outside of TTS object? Like string comparisons etc.
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Great to hear that!
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Marv: Please login to see this link.
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I send it over to my personal graphic artist. Hope you don't mind.