Posts by Spryz
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Almost all Android objects are on Clickteam Reactor (their patreon. ) Please login to see this link.
It is 15$ a month, but with all the open source examples and all the Android object , this is a out of the world deal.
I don't see why i should pay monthly for things i don't want just to get a single item i need, I don't need Discord Access or Product Giveaways when i already own the products as i have purchased them, I don't want to be a Beta Tester or use any Open Source Examples... Its' basic greed from Clickteam they should be able to afford a team to re-build their asset store based on the amount of money they are making through steam sales alone.
I will check back again in a few more months !! -
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Also in need, link no longer works and the current one i use does not appear to load (installed correctly)
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how was this achieved? im trying to test if an exe named console.exe is running or not
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As the title states, when steam is having issues or crashes or restarts for updates it closes MMF2.5 before giving me the option to save my work. I just lost hours of work is there any way to stop the app from closing when im activly working on it XD
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Thank you i was using FileTime with the same function but it came up 0 or -0 i will give this a try, i can do more advanced stuff i swear but i get stuck on such a simple task i feel so silly lol
If there is an easier way my logs follow the following filenames
BreachingChargeLog_08-01-2023_20-00-43.txt
BreachingChargeLog_03-01-2023_11-00-40.txt -
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I tried with a \ and i wasnt able to read but i solved that by switching to / i still cannot write.
I disabled "Create INI file in Application Data folder" but that did not solve it, this is low priority as there is ways around it by saving data in the app, editing what i need there and saving again but a simple save to ini group item group name would be much easier. -
As the title says i am looking for a way to get the filename* of the most recently modified file in a directory and perhaps store it in a global string, any help would be greatly appreciated.
Example of my folder
C:\myfiles\file_randomstringhere.log
C:\myfiles\file_randomstringhere.log
C:\myfiles\file_randomstringhere.log -
ok just checked my settings and reading is fine but still writting to the ini is not i have to use the File Object to create a new file and append over the data and delete the old file
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I have never had issues before but i have it set to
however my app is not able to read/write any data to it. (Yes my settings.ini is in a folder called settings in the same location as my exe file, Windows 11) am i missing something as i have not used the software for a while and not sure if i missed something out.
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Please login to see this picture. -
I was just wondering if your shaders example is available for download or purchase? (Please login to see this link.)
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Sorry for bringing back an old thread but can fonts be deleted from data elements? i accidently added a system font and every time i compile i get an error and would rather not start over.
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Hi this looks so amazing, where do i place the files inside the zip folder? Thanks
I found it, thank you again for an amazing free extension -
I wouldnt be using both machines at once, since i am unable to take my PC with me everywhere i go so i would be taking my laptop.
When at home i prefer to use my PC so only 1 machine will be run at any time.