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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
I am happy to finally release Fishhead: Blueprint, the first Fishhead game since 2003. The game is based around a big overworld with 50 doors. Most of these doors lead to levels, some to other locations. In most levels you have to collect usb-keys to open doors, find switches, collect hammers and defeat enemies. Some levels have light puzzles, others have mini bosses. The game has around 40 enemies and other dangers. You can get new moves (like wall-jumping and swimming) in labs, opening new parts of the game.
You can get the full version on Itch.io or Steam: Please login to see this link. Please login to see this link.
There's also a Daily Click-only demo version here: Please login to see this link.
After 10 years (with many breaks in between), Fishhead 4 is nearly done. The game picks up where Fishhead 2 (2002) ended. The blueprints to the dangerous clone machine were stolen by Tomatoman! It is up to Fishhead to get it back before things get out of hand. The game is based around a big overworld which is housing around 40 levels and some smaller locations. In most levels you have to collect usb-keys to open doors, find switches, collect hammers and defeat enemies. Some levels have light puzzles. The game has around 40 enemies and other dangers. You can get new moves (like wall-jumping and swimming) in labs, opening new parts of the game. In some levels you get help from a goose, which somehow stumbled into the game. He will fly you to places, or you can ride him when he is too lazy to fly.
Right now the final boss is done, just working on the secret stages and it is time to finish this up. Some screenies are attached, and here is a video of one of the subbosses: Please login to see this link.
I recently loaded up a project I have not worked on for about a year and found none of the music (.it) in it plays any more but sound effects (wav) do. Is this a bug or are modules not supported any more?
I just released a little game on Itch. It is a remastered and slightly altered version of a game I did 10 years ago for a Vitalize (remember?) competition.
Karloman and His Iced Muffins is a remaster/expansion of a game I did for a winter competition 10 years ago. The graphics were slightly retouched, the gameplay mechanics tweaked so the game is less likely to be confused with a platformer, some other mechanics were changed or removed to make the game less annoying. I also got rid of most of the xmas-references as I really don't like xmas. The player, who used to walk around dressed up as Santa, now has a green suit for example. The game is a gridbased puzzle game. You can walk around with the arrow keys, shoot fire-stars with ctrl (and of course you can configure that) or with your gamepad. You can also climb ladders and ropes. The main objective is to collect all iced muffins and get out. On your way you will find enemies, traps, blocks and bridges. Most enemies are easily evaded but you can also toastwith your (limited amount of) stars. Most levels have a central (light) puzzle. Be aware that to get a perfect score for each level you have to get through it without killing any living beings!
Fishhead 4 is almost done and I started working on Fishhead 5 because I could not wait.
Right now I want to get the graphics, engine and gameplay as good as I possibly can before I start making actual levels. So far I have:
- a test level (might evolve into one of the regular levels later) - sort of dynamic camera - movement with different moves (running, double jumping, wall jumping) - semi-dynamic enemy AI - scoring system - fancy water in the background
I was just wondering, will the Mac export module you can purchase here work with the Steam version of Fusion? I don't see the export module listen over there.