super , bravo !
Posts by jpcr
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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wow , bravo, je suis toujours épaté par ce logiciel mais encore plus par ce que les gens en font !!!!
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bonjour,
peut etre mettre un point a la place de la virgule? -
ok , i have no idea why, but it now works.
only thing i did is to enable "Fixed Angle"
thanks for reading.
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Danny,
this is great reading.
If I may do a little remark, being a non native English speaker, i have a hard time with abbreviations... (like ETA , ROFL. )
thanks
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Hi Danny,
it does follow the mouse , it's not launching 'Ken' in the direction of the mouse.
I think i followed all steps correctly.
Please login to see this attachment.
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Hi everyone ,
I'm stuck in the AllBoxedup tutorial in Fusion build 282.3 , on page 18 it says :
"OK. Now, in the same condition line, go over to the Ken icon and right-click and select Direction > Look in the direction of...
and when it jumps to the frame editor, click on our little red box we created before (DirectionObject) and click OK."I am doing exactly this but when i run the game , the caracter never goes where the mouse is , it always does the exact same mouvement regardless of the pouse position when i right click.
did you manage to make this tutorial work?
thanks
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great, looking forward to your review !!
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can't download the zip file from page one to try it,François.
says : "Hello, Sadly you have reached this page that no longer exists. Please visit our main website at Please login to see this link. "
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yes, could be, I have not really tried since along time. thanks.
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Jason,
i would be curious to read this because i my MMF2 days, i have never been able to solve the "hero" path correctly with depth priority on screen like in commercial adventure games so the it would show a decent path to go where i was clicking and depending on this path will appear above or behind specific objects(which was apiece of cake in AGS).this book is a great idea !!
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bouh, pas de partie 4 ... je voulais voir Nifflas et sa façon de concevoir ces jeux.
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marche pas la partie 4, ecran vide, dommage.
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je vais dire nimporte quoi mais il n'existe pas d'emulateurs mac sur pc, juste pour pouvoir compiler ?
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le réponse en vidéo (après une pub malheureusement)
Please login to see this link.
a++
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Excellent Tuto,Nico !!!
pitchoune, tu nous montrera le resultat?
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essaye avec google en chechant dans images au lieu de web, tu vas en trouver des tonnes...
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hihi , on est tous passé par la et non , on ne l'a pas trouvé non plus ce logiciel miracle mais pourquoi ne pas utiliser les objets fournis avec mmf, il y en a plein de tres bien.Ne te complique pas trop la vie avec les graphismes, c'est un bon moyen de se décourager(experience personelle...)
sinon , jai trouvé ça sur le web : Please login to see this link.
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ben c'est comme le reste, il y a un temps d'aprentissage qui peut etre plus ou moins long, mais clairement, tu peut difficilement te faire une opinion en une ou deux heures d'utilisation sur des logiciels ayant autant de possiblilités.
Team7, ce que tu dis sur 3ds ou maya est vrai sur quasiement tous les logiels 3d actuels.