Posts by Koji_Kabuto

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi friends, I have a big problem and I need help, it turns out that I put my games in Api 33, minimum version 5.1 and target 13, the APKs worked perfectly and today I updated the games on the console with the new versions, some app bundles and the majority in app bundle with expansion, since I have already been approved for 3 out of 8 and none of them work on 3 devices, one Android 11 and two more Android 13. I want to die

    Yes definitely, my games are highly optimized with the power of 2, levels with parallax all with 256*256 textures and everything that Fusion can offer for that for years, so you have an idea of my engine for this type of games Gun and Run has been around since 1999, hahaha and I have been optimizing it over the years, in fact the most downloaded one runs the same as on PC, but you always have users who have a junk phone that they think everything works for them, hahaha, so the This way is like aiming at the minimum at higher targets to ensure mobile phones improve but you lose millions of users in that way. It's a big dilemma

    Also I just noticed something, you seem to be building for API 29? or at least the android target is 13, the error says you are exporting for platform 29..
    As I mentioned above export for

    • API 33
    • Minimum Android version: 5.0
    • Target Android version: 13.0

    Hi Linky, Greetings from Colombia, I am a clicker of those founders and I had not written in the fórum for years.

    I have games in F2.5 and half of my Android portfolio is in C3, but I wanted to ask you kindly, if I aim for at least 5.0, what versions of Android would I be aiming for?

    My games in Fusion are heavy loads in graphics and levels and normally with 1 GB of RAM and HD resolution they go well, there are old phones that have good specs and work but I have been aiming for a minimum of 10 for a long time which takes out of the installed base to many users and consequently a lot of money in Admob. The C3 games are casual games and if I aim for 7 or 8 but I know they will go well, what do you recommend I do?

    Thank you in advance for your response

    Hi Yves, I haven't written here for many years, but I still have my best mobile games developed in F2.5, I thank you very much for the effort of this new version 294 and I send greetings to you and to all the community that I see that are still here . By the way RC 294.9 is not published yet

    I tried in HTML5 and as in IOS and Windows works perfectly, the problem comes in Android. I tried to isolate the problem in the APK and I have not had results, because if I put the extension alone in a new file does not give problems but in my game generates the error (I imagine that conflicts with some other extension), so I have not uploaded this to the Bugbox.

    Someone from CT can help me, Fernando?

    Hi, I have problems with the object but in Android, I have not tried in HTML5 (next week I do). If the object is present in the frame of my game makes abort and exit the app, if you deactivate "Create on Start " in the preferences the frame runs but omitting the functions of rotate of "Direction Calculator ".

    Someone could tell me if he had the same problem?

    Thanks!

    Hi [MENTION=5348]jasonorme[/MENTION],

    First I congratulate you for your engine, looks wonderful, I will buy now and I wanted to see something, I am now dedicated in Colombia to create advergames for brands for a super low price for customers. I have a page in Itchio where we will promote the service. Would you mind if I put the Youtube video on my page as a sample of the genre Beat EM Up?

    Hi Clickers,

    Checking this thread I see that the problem I have time with my game is just this, my game was developed for IOS and I want to launch in HTML5 version, but the original game is in portrait resolution of 640 * 1136, when running on PC or mobile devices are not Adjusts to the screen and the browser looks very big and you have to scroll. Would this be fixed with the FIT Inside option?

    My game:
    Please login to see this link.

    Password: clickteam

    I think this is the best chance to monetize HTML5 games created in Fusion 2.5, a few days ago Facebook sent emails to developers so they can incorporate their games to their platform.

    Already several engines such as Construct, Unity and others implemented it.

    Will Clickteam be able to launch a plug-in for this?

    Quotations are available for a project after a NDA is executed. Each project is completely different and so we are refraining from ball parking figures of any kind. Note In some cases (porting to Nintendo Switch for example) you will need to have obtained agreements from the target console platform. As such it is best for us to provide clear and concise information to each individual project owner.

    Perfect [MENTION=5109]Simon[/MENTION], I will have it pending, again I congratulate you for this service.

    On the other hand I see that the import tool from F 2.5 to F3 should be at a good level so I imagine that porting our games to F3 is going to be a reality and the migration will be less traumatic for developers.

    Excellent news Chris and congratulations to Team Developer Clickteam.

    If the service is not super expensive I find it up to better option than us being doing it on our own. We can focus on finishing our games and using the CT service. I think it's a genius...

    Just out of curiosity, the smallest game that can cost?, I say a small production, a platform of 5 levels for example.

    Hi,

    In my work I am asking for an App type Marketplace that manages SQL database and works on IOS and Android. Initially it would have about 200 products.

    I hate working in the database and I'm only programming video games. Can anyone help me develop this very economic because I will not profit anything? It's just to please my boss, lol.

    I thought of Fusion 2.5 because if I have the MFA then I can add products easily and not have to pay minor upgrades.