Posts by UltimateWalrus

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello,

    I frequently do programming freelance, so I thought I would make a post here so people searching through here can find me.

    I am a "rockstar" programmer; with almost two decades of game programming experience, including 2D, 3D, AAA mobile, consoles, and AR/VR, I'm likely to excel at any programming related role. I create cleaner, more polished, and more maintainable code many times faster than my peers, and solve problems that others can't. Disney is my repeat client.

    I've been using Clickteam products since the days of Klik N' Play and have developed many shaders and extensions (including Please login to see this link., which is pretty widely used). There is virtually no programming task you can think of, Fusion-related or otherwise, that I'm not capable of given enough time.

    Visiting Please login to see this link. should give you a good idea of what I'm capable of. I usually have a fairly full plate but I always try to keep my schedule open for more freelance. For all inquiries, please email admin at ultimatewalrus.com.

    There are certainly many benefits to working alone --- you have complete creative control, the game will match your vision exactly, you learn a lot more, the code will be cleaner, and you don't have to deal with the messy and time-consuming overhead of collaboration. If you find yourself wanting to throw away all these benefits just because the work is tiring, you might want to ask yourself why you are pouring so much effort into the project in the first place.

    If you're making a game you really want to make, your enthusiasm and desire to see your vision become a reality should power you through. If you're tired or lack motivation, you're probably not that into the project anyway. Better to quit and start a new project you actually feel good about. If you're a beginner, I recommend doing lots of small prototypes, rather than going all-in on a big project right off the bat when you don't even know how to pull it off.

    Also worth noting that most programmers will be at least slightly offended if you ask them to work for free, let alone asking that they pay you :)