Hey can you tell us more about your target version and Build API version?
For example - Are you targetting Build API 43 with Target Android version 14.0 ? (which is what I'm building with right now)
Posts by Burfelt
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I'm so very sad to hear this.
Paul was one of the first persons I had the pleasure to run into at the the earliest Click Convention I attended.
He was a long time member of the community, this forum and a tireless creator of games.
Besides ChrisStreet, Paul was one of the community members to have attended the most conventions, and his gentle nature will surely be missed. -
You can also use "Grab desktop at start" of frame and then do what ever you want on top of what will be a picture of the dektop. This is usually how those *destroy the desktop* apps are made.
Unfortunately I can't get "Grab desktop at start" to work i Fusion 2.5 while looking into this
Perhaps someone has an example at hand?Edit:
Actually you need to use:
Application -> Properties - > Runtime Options
Set display mode to "Standard"Then on the particular frame
Frame -> Properties -> Runtime Options
Tick "Grab desktop at start"
AND
Tick "Resize to screen size at start"This will make the particular frame use the desktop as background and you can pretty much use as many actives as you like on top. You will not be able to interact with the real desktop until you exit the program though. This is inline with how the usual "destroy the desktop" were made.
Bozai buddy uses the same approach as Andy's Hamster Ball. You use Window shape object and limit yourself to a single shaped window. But that would allow you to interact with the real desktop while the program is running.
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Yes that should absolutely be possible.
Take a look at Please login to see this link. which was done in Fusion.
The extension "Window Shape Object" should help you achieve that.
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When you say corrupt, which kind of objects are you talking about?
In the case of unsupported objects or extensions (usually due to deprication) these are often easy to remove, and should usually allow for fixing of your events so that you can compile.Also, are you compiling to exe or are we talking about another runtime?
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This looks excellent. Very nice!
Maybe others can help doublecheck, but here is a little help with the translation:
Move dungeon maze with your finger
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Move the dungeon maze with your fingercan you avoid minotaurs?
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Can you avoid the minotaurs?include Over 100 stage
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Includes over 100 stagesand boss attack!
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and boss fights!you can free play. or buy noAds ver.
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Play for free or buy the no ads ver.1 time clear for 3 stars!
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Complete in 1st try for 3 stars!or 2 times...
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or 2 tries...or 3 times...
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or 3 tries...or 4 times...
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or 4 tries...but ok, you can clear!
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It's ok, you can complete it!exploer & minotaurs moves exactly same pattern,
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Explorer & minotaurs moves the same way.Let's connect road, & guide exploer!
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Let's connect the path to guide the explorer!you can free play. or buy no ADS ver.
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Play for free or buy the no ads ver. -
I suspect the right way to do this is by having your game connect to the internet and store this data online, presumably in a database.
For general behavior analytics in game, I've used GET object with the Google analytics API successfully in the past. It's a bit of work to setup though, and I'm unsure how much data you are looking for?
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The best example I've seen of pushing Lacewing to it's limits and beyond, was made by Matt Luard.
He basicly ran a MMORPG on a Lacewing Python server, where the client was Fusion 2.5. I think we had a peak of 700 Polish users on the server at one time, but it's been a while.
Matt was kind enough to document his efforts on his blog Please login to see this link.
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The freezing is a known issue, that you can track in the bugbox.
Please see the bugbox were workarounds are discussed:
Please login to see this link. -
It's not possible to track installs. How would you make a callback when someone uninstalls? It seems only Google and Apple has an idea because they provide the operating systems and appstores.
Personally I use GET object to communicate with Google Analytics API, for statistics. I use the DeviceID on Android and a randomly generated and saved ID on iOS. That does NOT provide me with installs, but it gives me active users and retention numbers, which is more valuable in my oppinion.
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"resizing the frame without stretching seems impossible. "
This issue should be fixed in the latest version.
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That's actually a brilliant approach Popcorn!
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Best I can do is a topdown player control swipe movement. Maybe it can be customized to fit what your need.
Please login to see this link.
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Lacewing has not been ported for iOS unfortunately.
For server, you need to make an application in Fusion that has the Lacewing Relay Sever object, that is basicly an application you are running on your computer that is hosting a server which the clients (games with Lacewing Relay object) can then connect to over the internet.
Instead of running this Lacewing application on your own desktop, people usually buy hosting services to run this online somewhere. You can get a windows machine to run your application, or a linux machine, but then you will need the Python implementation of Lacewing (pylacewing).
Can't I just use my webhost for this?
No, most likely you cannot. Most webhosts are virtual servers with very limited rights and permissions to play around with. They are there only to provide you webspace for your website and files. -
For Multiplayer. There is also the Lacewing Object, but you would need to host a Lacewing server
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Oh, and the game is running in 600 x 900 pixels with resize to fill window.
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Thanks Jeff.
mobichan, Thanks for testing. I'm not hiding browser controls as iOS7 broke the scrollTo trick and it seems that consensus among developers is that there is no bulletproof way of doing it, without breaking something else. I'm currently testing a native Android and iOS version of the game, and when that is ready, people who play the html5 version will be automatically suggested to install it as a native app.
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Yeah very interesting games.
And yes, I would like to see where this mess of a man goes So please bring us more episodes of his quest for fame, fortune and sanity in the world of game making!
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The exporter is still in active developement.
What kind of issues are you having?
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