Here is an example.
When the sprite is flipped, it swings like a boat left and right.
The Flip shader only flips the pixels, not the hot spots (they are not accessible afaik). The sprite jitters because the hot spots are moving around on each frame but they are fitted to only match the right-side. When the image flips but hot-spots doesn't you get a mismatch.
One solution is to have a static animation frame size: Don't crop each frame to fit the character.
Instead, give it enough space to fit your largest frame and position the character in place, then let the hot spot remain at the same position for each frame (ex. bottom-center). Then it should match when you flip the character.