Dobermann - it's not just you... I'm having this issue myself now. It's also driving me nuts
Posts by ChrisStreet
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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On 15th December 2002, at the time of writing this, my original Zone Runner game was released, making the game 20 years old! For those who don't know, Zone Runner was one of the games which inspired the "N" series by Metanet Software and also my first truly popular game.
To celebrate this milestone, I have decided to release Zone Runner: Anniversary Edition for PC on the exact 20th anniversary of the original game. This is an enhanced version of the Android game released in 2018, rather than a fully blown new release. However I wanted to open up the experience so more players could enjoy and attempt to beat the game.
In this platformer, the objective is to traverse five zones, collecting coins and avoiding contact with anything bad. Enemies cannot be killed, but you can!
Featuring:
• Double pixel outlined graphics in a typical Chris Street style!
• 50+ stages set across five zones
• Enhanced graphics/effects
• Tweaked level design to better accommodate PC screens
• As ever, a formidable challenge, with addictive gameplay!Keep tuned to Please login to see this link. for further updates!
PS: Finally, just for words of encouragement, and to echo the tagline of the 2018 game... Sooner or later, everybody dies. #YouWillToo
Download here!
Please login to see this link.Giant screenshots coming up:
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(double post, please delete)
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Late to the party on this, but I wouldn't mind knowing if there was a way to add full Oculus controller support.
It's possible to sideload APK files and play them on the Quest - I've done so with one of my own games, but it doesn't play properly - I can only control my protagonist if I point at one of the Left/Right/Jump buttons and select with the Oculus controller trigger. button.
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We've sadly lost another long-term member of the click community.
On July 22nd 2021, Marc Georgeson of Addictive 247 Games passed away after a short term illness. He was taken to hospital but sadly didn't pull through.
Marc gave me a huge amount of support and encouragement when making one of my own games and was an upstanding pillar of the game making community.
Many of you will most likely known of him and his fantastic, creative and professional work (found at Please login to see this link.)
He was a loving husband and father of two and an inspiration to many creatives around the world.
Please join me in offering condolences to his family and loved ones.
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Hi everyone, its a bit hard to write this one as it's sad and unexpected.
On Thursday 14th January 2021, our klikker friend Paul Boland passed away.
For those who didn't know him, Paul was the man behind KnightTrek Productions, sharing a passion for game creation and CGI with games such as The Caretaker and Shooting Stars. A longtime game developer who I had the privilege to meet during a few Click Conventions, he was a humble and kind man. Paul was also a moderator in these forums.
This one's a tough one.
Rest In Peace my friend.
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Hi, thanks for the reply - but I'm not sure how to do that within Fusion?
Oh wait, just figured it out. Thanks
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Hi there, not sure if anyone can help, but any suggestions would be greatly appreciated!
I've made an application in Fusion 2.5 which works and manipulates an Adobe After Effects project. It works great so far.
I also need to create a custom .bat file to accompany this process and simplify the process further, but I want Fusion 2.5 to create the .bat file itself and I'm wondering how I can achieve this?
So far I have the script (which works perfectly in Command Prompt or as a standard, non-Fusion generated .bat file written in Notepad) written out in both a Rich Edit Object and Edit Box, with the intent of saving to a specific location and renaming the .txt extension to a .bat extension within Fusion. But the generated .bat file, while it contains the script, doesn't run - it pops up on-screen super briefly before disappearing again.
I've also tried using the File Object to create a custom extension and then assign the contents of either the REO or Edit Box to it before running, but this leaves me with an empty .bat file.
If anyone has any thoughts on this and can help I would be super grateful
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Thanks
Sorry about the wrong link! I can't seem to update my post to put in the correct one
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DOWNLOAD:
Please login to see this link.VIDEO:
Please login to see this media element.Please Note: This game is currently for Android only.
The game which brought addictive frustration returns - this time in Portable form!
After many years of inactivity, our hero has come out of retirement to once again embark on a coin collecting spree! You are that hero, and for reasons never quite explained, you have an urge to run through zones, collecting coins, doing so without losing lives and getting yourself killed in careless ways.
Enemies cannot be hurt, so you must use your platforming prowess to navigate your way towards the rewards (of which there are none) while avoiding every Nasty Thing (of which there are many).
Anything bad that you touch will result in a loss of life, and you’ll probably find many trips to the Game Over screen – yet you might just find yourself coming back for “just one more try”…
Featuring:
- Double pixel outlined graphics in a typical Chris Street style!
- Music!
- Challenging and addictive gameplay!
- 40 stages, set through 4 Zones!
- PLUS! Some other things!It’s the biggest Zone Runner game ever! Just remember… everybody dies.
#YouWillToo
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Thanks - I'm not sure what though. One thing I am wondering though - my AdMob account was only approved earlier today... I wonder if it takes time for ads to appear?
EDIT: I think that's whats happened - it works fine now! I had to wait for a while after the account was approved
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I didn't think to do that - I've just tried a sample ad from the link you provided, it works fine there.
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Hi there, perhaps someone could help me?
Having a minor nightmare with AdMob. Adverts won't appear at all. Here's what I've done:
Made my AdMob account.
Created an App within the AdMob site.
Created a Banner Ad Unit.
Copied the ID to Fusion 2.5 Developer (most recent build) and pasted within the Banner Id section of the AdMob object Properties.
Placed an *asterisk* under the Devices List of the AdMob object Properties to allow test ads.Within the Event Editor:
Run This Event Once:
Set AdMob Test Device to GetDeviceIDAdMob
Set AdMob Size to 0
Set AdMob Position to 0
Set AdMob Zorder to 0
Show Ad BannerEnd of Frame:
Destroy Ad BannerI've set the permissions of the game (not sure if its necessary but I've done so anyway) to:
ACCESS_NETWORK_STATE
INTERNETAbsolutely nothing happens when I build the app in Release mode and test on my device. Can anyone shed light as to why this may be happening?
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I remember this game - well, RI2 - back in the day (I played it on my pc earlier this year in fact) - it's a pretty fun game so my phone has had to accommodate this new version
Runs very well!
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There's something I discovered in Fusion 2.5 that I never knew existed... the Paint Mode in the Frame Editor Toolbar! It's brilliant.
The reason why I never knew it existed is because the Frame Editor Toolbar never appears in the interface when I load up Fusion 2.5, even when I change the toolbar settings. Shouldn't any customisation regarding the toolbar and layout be retained once Fusion is shut down?
I have created a custom toolbar setting, but I have to load it up each time I run Fusion and would much prefer it to be the default, rather than messing around with this each time. I've attempted to reset the toolbar settings but to no avail. Is anyone able to offer a solution or advice?
Thanks if you can help!
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Thanks for the advice - looks like I may need to rejig my game a bit then
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Hi everyone
At the weekend I managed to pick up a pretty cheap Ouya from GAME (£65 brand new) and have been tinkering around with converting Android projects.
Some of the games I've been working on are low-res (480x280 for instance) and they work fine on my slightly underpowered tablet. For Ouya, I've changed the display settings to "Stretch To Fill" - however the game slows down to a crawl as a result.
Running the screen with the display set to "center" ensured it ran more or less ok, but obviously at the size of 480x280 it is tiny on my 48 inch TV.
I've attempted therefore to then change the games resolution to HD, but use the Sub-App object on the first frame to stretch/resize the rest of the game... cheating. On PC this works as you'd expect - without problems - but on Ouya the game does not resize.
Am I right in thinking that I have to rebuild my project in HD or Full HD in order to get it running properly?
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Howdy, just to add a quick question to this thread - you're saying that to merely test the app on an iPad, we have to pay for the certificate to do this, even before the app is published?
I was always under the impression that the certificate was only to get the app onto the App Store, not just to test on an device (this is what the Android runtime/policy does)
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Make sure the video file:
1. Has no spaces in its name
2. Has no capital letters in the name
3. Doesn't start with a numberSo, "hello_world123.mp4" would be an ok name to use, but 123_helloworld.mp4 and Hello_world.mp4 and hello world.mp4 would not work.