Posts by Steven
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi Olivier,
I get the following error:-
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\Users\monke\AppData\Local\Temp\And9DE6.tmp\app\build.gradle' line: 104* What went wrong:
A problem occurred evaluating project ':app'.
> Could not get unknown property 'version_play_core' for object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler.* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.* Get more help at Please login to see this link.
BUILD FAILED in 513ms
I've set the API to 34, target to 14 and min to 5.0. Is there something that I'm missing?
Thanks,
Steve
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This is getting rather urgent now. Is there an update?
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Sorted 👍🏼 will be released once done
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As per the title. Should hopefully be a simple extension that takes a screenshot and saves it to the Pictures folder where a Fusion app can access it.
Happy to pay and can discuss amount by PM 👍🏼
Cheers,
Steve
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Thanks guys much appreciated!
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Hi Guys. Finally got my game Turning The Tide released on the app store and play store yesterday. It's free, so enjoy!
App Store: Please login to see this link.
Play Store: Please login to see this link.Youtube trailer: Please login to see this media element.
Cheers,
Steve
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This is an older game that some of you may remember that myself and Hayo van Reek have converted for mobile. The Android version is just waiting for approval.
Here's the link to the app store: Please login to see this link.
And some nice screenshots of course:-
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I posted an example on to the Guides, Tutorials, Examples, Widgets board yesterday but it hasn't been approved yet. How long does it take?
Steve
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Knocked this up today after failing to find a suitable example.
Left-click and drag to highlight the objects you want to copy (you will need to make sure that you're selection starts on top of an object), press Control & C and then left-click to paste the copied objects. Works for multiple objects as long as they're allocated to the qualifier '0'.
The only thing you would need to change is the create event for any additional objects you add to the qualified group. I've commented where you would need to do this.
Extensions needed:-
ForEach object
Easy Grid object
Active System Box objectAny questions or if you've managed to simplify my events, please post here
Steve
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I didn't know about folders! I'll be adding that tonight. Will make it much easier!
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Good thinking Batman.
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I think I'll be handling cutscenes in a separate frame as it will give me a lot more flexibility I think. Although it will make it more difficult as I'll need to re-create a dynamic level in a new frame... so we'll see.
Everything else will be in the one frame though.
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Hi David,
I just use a spreadsheet to keep track of everything. Try to be as frugal as you can with creating individual active objects. For instance, I've used one single AO for all my tile sprites, making use of the different directions and animations and the values corresponding to them are then stored in the array.
Steve
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Flash gamers absolutely loathe micro transactions in games, so this would massively hit any potential sponsor's bid.
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They can just minimize the browser or leave the game running in a separate tab. There's no way to run a web game in the background.
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Upload it to flashgamelicense.com and get it sponsored.
Steve
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Hi keehan,
Why would you need to run it in the background? You can't do that with Flash...
Thanks,
Steve
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Windows Control object does work I believe. I've used it a few times. There are a few different functions for different things, so have a play with it.
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Interestingly the bottom has fallen out of the HTML5 market a bit. Flash is still widely used and adopted but is rubbish on mobile devices.
Have a read of some of the blogs over at FGL.com
Steve