You're welcome
Posts by DanielRehn
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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You have to set MMF's image filters manually when using active picture. I don't have MMF at work and can't remember where the settings are, but I think they're in the application settings.
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Vista, AMD TurionX2 2GHz, 2GB RAM, GeForce 8400m
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If you need any further help, feel free to ask me
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By tickbox, do you mean checkbox? if so I believe it's a condition and not an expression you are looking for...!?
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Displaying the score of the counter in a string object with centered text won't do it?
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Use the old methods from the original SDK to retrieve the expression parameters, works fine!
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A minor update, it removes a debug-popup that was accidentaly left in the extension.
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1. No
2. Level can be really big, it's the number of sprites that can cause slowdowns.
3. No curved walls. Only single walls between tiles. Walls can have an offset though, so a "half wall" should possible.
4. That would be my sloppy coding of the collision detection in that demo. x)
Cheers!
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[color:#CC0000]Werbad[/color] has finally taken this extension out of beta and released it to the public. It is far better than the old Phizix extension.
All credits go to Erin Catto for his awesome physics extension and Jonas Rehn (Werbad) for making this extension.
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No problem, just send me the files in an email
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No questions at the moment.. I'll let you know if I do...
I'm gonna try to make a working prototype this week! -
Awesome, thanks!
It seems to be quite stable at the moment... I'll try to release the latest version tomorrow or tuesday, and maybe it can be released shortly!
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What I meant was, have you tried putting both the minimap object and the overlay object in a new layer?
One layer for all your pasted backdrops and one for the minimap/overlay... -
Have you tried putting the minimap and overlay in a new layer above the other?
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This object uses a completely different technique than the active object in order to be able to load and animate spritesheets and such.
You can't really compare them like thatI'll look into collisions!
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I don't believe it supports collisions at all o.0
I'll look into this! -
Cool!
How many FPS? -
Glad to be of help then
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Use the mouse object and then the following expressions
client x = MouseX( "Mouse object" )-XMouse
client y = MouseY( "Mouse object" )-YMouseSort of a lame method, but it works!