Posts by geothefaust

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    It's true. The other testers are doing a great job. I've only experienced what has already been found. Honestly, I'm very happy with this. It's incredible transparency too, which I really appreciate. As a long time user, too, I am very happy to see that 2.5 is getting the upgrade as well. It feels like a natural upgrade in the new features. I am looking forward to F3, but this is honestly really truly excellent to see these kinds of features come to the existing tool.

    So, thank you Clickteam. You guys are doing an excellent job. :)

    I'm sincerely believe that it's the end for Clickteam (and i hope i'm wrong.)
    No more info about exporters, updates for 2.5, Fusion 3 (which was planned for 2017), forums is empty, members unhappy, and when we want to talk about, either the messages are deleted or we are reprimanded by the staff.
    Please, consider us as customers of clickteam product since many years, and must of it, potential customers for Fusion 3. :\


    All your competitors released their soft almost 2 years ago...

    I'm not unhappy, I understand it's going to take time. :) I can see some others, usually the most vocal ones, are unhappy. I'm not certain basing that on a few vocal people is indicative of the rest of us.

    I wouldn't mind some news, because I like to see new developments. But I can wait, too. F2.5 is working pretty well for my needs. I am also looking forward to what's new in F3.

    Why not have a private selected group of people in an alpha/beta forum? It's something that has been done in the past and really I thought a great boon for users and developers alike. Could be a good way to get some interest generated ahead of release for F3. Win-win :)

    I'm eager to see F3, I won't lie. I'm hoping Clickteam will start showing little featurettes or a new blog post at some point. That said, ff all forums of people, this group should know that development takes time. Sometimes lots of time. Then multiply that by 4. :)

    The Community Passport is being upgraded right now but is taking a little longer than expected. Apologies for the inconvenience.

    This should not however have prevented you from working on anything for a whole weekend, all of the files are available from the owner's lounge as they always have been. We also have email support forms, forum and chat system to ask if you're stuck with something…

    Next time perhaps it would be advisable to post at the beginning of your problems rather than waiting so long and we'll be happy to point you in the right direction.


    Hi Simon, any idea when it will be back up? Thanks.

    look, few developers can freehand a normalmap (I can and maybe you). In this case depth is sought for and that's not the strength of a normalmap shader. Its strength is surface distortion by light ie having a cracked stone surface. If a developer want this implemented efficiently for animation there "should" be a 3D base. As in a polygon character with skinning, rig, texture and animations. by that point fusion isn't the suitable package for your game, as your resources are 3D.

    Dipping into prerendering, this method is efficient for 2D when the base isn't optimized with texturebased shaders like normalmap, specularmap, ambientmap etc (names and type may differ between groups/companies). Even making an optimized UV is unnecessary as the source texture isn't brought into the final game.

    The 2D normalmapping technique & idea thereof has been around for 10 years (inside educational facilities). There is a reason why it hasn't been implemented. I'm typing this because I'm invested into Fusion and this would hurt other functionality of Fusion 3 that I believe this userbase and myself need more.

    My point
    There are areas in Fusion that require attention much prior to normalmap shading. Ie external sources, keyboard/mouse input, network, encryption.

    Collaborative suggestions
    No one is stopping you guys from getting together and make the support by extension as Anders did. SolarB is making an isometric engine with fallshadows maybe he wants some help. People here are much more friendly than on other places. More examples; a scaleable tile-engine (zoom) with camera. Spline/spriter support, the files are asci they can be parsed with fusion.


    I don't agree with you about needing a 3D mesh. Normal maps can be used for this reason just fine.

    As a 3D artist myself, I understand what can and can't be done in this engine. No one is asking for 3D in fusion, just and interesting, useful technique to simulate lighting and potentially other effects with normal maps.

    I'm sorry you don't like the idea or agree, or whatever has you in a bunch. But that won't stop me from sharing or asking for a feature.