With this correction, will the problem of objects getting stuck in the backdrops with platform movement be corrected?
Posts by Xenon3000
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hello all, first I want to thanks all users who purchased my extension 9 slices.
Now, it's time to share with all community, 9 slices is open-source now.
Envoy
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I will share my other extension project soon.
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Yves, I found a weird behavior with the "Would [OBJECT] at X, Y overlap [OBJECT]", when the last "Group.Obstacles" was destroyed, the Condition #2 doesn't works. I join an example in a mfa file.
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Another thing, I write a lot of conditions with 2 overlapping background OR overlapping backdrop. It could be useful to have a condition "Would [object] at X, Y overlap a backdrop or an object"
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I have some ideas for next update:
- Possibility to activate/deactive Global Event groups from Frame events
- Adding comment between scenes
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- Adding comment on alterable values
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- An options to set if alterable value is shared between all instances or can be different for each instance
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Yes, I just try this for no reason. Just a curiosity to see what's happens. At the first time I tried to ad Frame 1 in frame 2 in frame 3 and it work well
PS: Sorry for the bad topic
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Yves, the option "Include another frame" is very useful but I regret to trying include frames recursively, Fusion crash on build time.
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Since it is possible to include a scene it is easy to do the levels in several scenes and the code in another. it would be very practical to be able to manage scene by scene if by clicking on it in the workspace we open on scene editor or event editor
depuis quil est possible d'inclure une scene il est facile de faire les niveaux dans des scenes et le code dans une autre. il serait tres pratique de pouvoir gerer scene par scene si en cliquant dessus dans l"espace de travail on ouvre sur editeur de scene ou editeur evenement
Yes, and posibility to add comments between scenes like Event Editor.
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Hello, thank for your interest and thank you Phi for your help. I don't have any time to make fix, create zip and resend new version on store. I decided to share source code of this extension here: Please login to see this link.
Don't hesitate to send me your PR.
I will set this product as free on click store, thanks a lot all
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Bonjour,
Il n'y a pas d'exporteurs publiques, c'est un service proposé par Clickteam, ils s'accupent de l'export et prennent, je pense, une com. sur le prix de vente. -
Hi I have error on my Surface extension for HTML5, when the extension load image from file, it call action when the file is loaded:
Code
Display More[COLOR=#000000][FONT=Consolas]caseCRunSurface.ACT_LOAD_IMAGE_FROM_FILE_OVERRIDE_EXTENSION: var url = [I]act[/I].getParamFilename([I]this[/I].rh, 0); [I]this[/I].oSurf.fileIOinProgress = true; [I]this[/I].oSurf.loadFileImage([I]this[/I].oSurf.selectedImage, url, () => { [I]this[/I].oSurf.fileIOinProgress = false; [I]this[/I].ho.generateEvent(CRunSurface.CND_ON_LOADING_SUCCEEDED, [I]this[/I].ho.getEventParam()); }, () => { [I]this[/I].oSurf.fileIOinProgress = false; [I]this[/I].ho.generateEvent(CRunSurface.CND_ON_LOADING_FAILED, [I]this[/I].ho.getEventParam()); }); break; [/FONT][/COLOR][COLOR=#F6F6F4][FONT=Consolas] [/FONT][/COLOR]
But there are an error with "generateEvent" function:HTMLUncaught TypeError: Cannot read property 'evgFlags' of undefined at CEventProgram.computeEventList (Runtime.js:29048) at CEventProgram.handle_Event (Runtime.js:28812) at CExtension.generateEvent (Runtime.js:36640) at oSurf.loadFileImage.oSurf.fileIOinProgress (Runtime.js:53682) at Image.img.onload (Runtime.js:50686)
Do you know this issue ?
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Hello, can you share an mfa. ?
You need to clear rect before blit other image. -
Dsl j'en profite pour faire un peut de pub [MENTION=33902]retrobruno[/MENTION] tu peux venir sur Please login to see this link. pour rejoindre la communauté FR
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Bonjour,
En fait il te faut au minimum une balise Canvas avec un id et cette ligne là dans une balise script:
Quote
window.addEventListener("load", windowLoaded, false);
function windowLoaded()
{
// Calls the runtime
// First parameter : name of the canvas element
// Second parameter : path to the cch file. Images and sounds must lay beside this file
new RuntimeDev("ID_DU_CANVAS", "resources/MONAPPLICATION.cch");
}
Il faut donc remplacer "ID_DU_CANVAS" et "MONAPPLICATION" pour chacune de tes applications. -
Il faudrait le mfa d'une personne chez qui ça bug.
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Pour ma part j'ai mis l'objet GameManager sur la première scène d'un nouveau projet et ça passe bien à la scène suivante après 7 secondes.
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Salut,
Est-ce qu'ils lançent bien toute l'application pour tester ? (et pas seulement la scène) -
Traduction française: Please login to see this link.
Merci Conceptgame. -
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Hello,
You can download this great editor: Please login to see this link.