Try to click on the blocks! It's really awesome! And you'll find the extension at the wrench! The current version is 1.1.
Posts by Quinto
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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same as conceptgame.
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same problem with initializing library. a logfile would be great or can you name the requirements (.NET 4.6, some special libraries that are not included in win7 -8?)
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same error.
TextToSpeech.Dll refers to the following Dll's, which do not exist on my computer:
API-MS-WIN-CORE-SHUTDOWN-L1-1-1.DLL
EXT-MS-WIN-NTUSER-UICONTEXT-EXT-L1-1-0.DLLFor this files the TextToSpeech.Dll probably searches in different directories than the files are stored on my computer:
API-MS-WIN-CORE-KERNEL32-PRIVATE-L1-1-1.DLL
API-MS-WIN-CORE-PRIVATEPROFILE-L1-1-1.DLL
API-MS-WIN-SERVICE-PRIVATE-L1-1-1.DLL
IESHIMS.DLLThis are the errors in Dependency Walker, when TextToSpeech.Dll is opened:
Error: Modules with different CPU types were found. (the module TEXTTOSPEECH.DLL is shown as X86, all other modules are red marked as x64.)
Warning: At least one delay-load dependency module was not found.
Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module. -
Same error with the fix. When i copy the TextToSpeechDll.dll to the Fusion directory an run the bat file. i get the error "TextToSpeechDll.dll not found".
If i copy the DLL to the .Net directory where the regasm.exe is stored, the file will be registered but then i get the same "not initialized" error in Fusion. -
The angle still always returns 0 in Android.
Under Windows all is fine.
Could it be fixed for Android Exporter 2.0? -
Aquadasoft.org seems to be down (Error connecting - Socket error). Did work last week.
Will it be up again? Are there any other Lacewing servers? -
The "Set Frame Width/Height" actions in the Storyboard Object don't really change the frame size.
You can set a counter to the frame dimensions - the counter is changed, but the frame size visible in the window is not updated.
You need the Window Control Object and the "Set Width/Height of frame, adjust frame size = 1" action to get it to work. -
KLiK-iT
Here is the updated example without any extension, should work in Flash now: Please login to see this attachment.Additional the dragging of a single item is now restricted to the range of the Container box by
1) Find the max. value of X(Item) and Left Edge(Box)
2) Find the min. value of 1) and Right Edge(Box), this is the new X-Position of the object.
The same goes for the Y-Position.In one line for X and Y:
Set X to Min(Max (X(Item), Left Edge(Box)), Right Edge Box)
Set Y to Min(Max (Y(Item), Top Edge(Box)), Bottom Edge Box)Konidias
This example uses a similar solution you suggested, but stores the position values directly in the Alterable Value of the objects.
With the Pick object with fixed value-Condition you can set/read the values and set the position of the objects each one in a single line, a Fastloop is not necessary. -
As far as i know there is no Move-the-Group-feature in MMF2.
You have to build it yourself.According to the link i've posted above here is a revised example of
Drag & Dropping groups without Fast Loop or Spread Values and with
a custom Drag&Drop movement:Please login to see this attachment.
The Drag&Drop object you need only for the items,
to see that you can have individual positions,
they move also when outside the box.edit: Happy 300th Post!
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This could help for moving many objects: Please login to see this link.
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Some performance suggestion,
change the always condition to something like this:-repeat while mouse key is pressed
-value oldxmouse <> xmouse
or
-repeat while mouse key is pressed
-value oldymouse <> ymouseThen change the action to:
-clear surface
-draw line from 200,200 to xmouse,ymouse
-set value oldxmouse to xmouse
-set value oldymouse to ymouseThis stops the line drawing when the mouse cursor is not moved.
Yout can try the Please login to see this link., but the CPU usage is the same.
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Ledev.org seems to be still offline and 99.164.78.31 from LB doesn't work with Flash-Lacewing?
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I would like to see Multiselecting lines for the Event List Editor in MMF3.
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After updating from 255 to 256.34, the Flash edit box file kcedit.dat is missing.
The edit box object is there but without scrollbars - Looki's patched kcedit.dat (Flash scrollbar support) doesn't work anymore. -
Zip with files for the ChildEFPString-error attached.
Maybe there is a bug with "StartDrag", after calling the command the Drag is executed once and stops then.
To get it to work, "StartDrag" has to be called every frame, "StopDrag" is not neccessary. -
With the last few updates the ChildEFPString-String from the loaded internal or external SWF-file returns always null .
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Hello,
will there be an Onu Port or similar extension for the SWF exporter
to catch the content of a MP3 file to create games like this?Please login to see this link.
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Hello,
while testing the VideoPro extension, i noticed some things:
Video time
While current VideoTime is displayed, the "vid position HMS" string and "vid length HMS" string returns time formatted to "oo/oo/oo".
While current VideoFame is displayed, the "vid position HMS" string and "vid length HMS" string returns time formatted to "oo" (seconds).When switching between VideoFrame and VideoTime there is a lag with playing the video.
Displaying VideoFrame and VideoTime at the same time causes a very choppy playback.Display
Sometimes the video is black at start (but audio is playing) and the window has to be moved to show the video content.Volume
If the value is lower 50, the audio is mute.Full screen
After switching to full screen the keyboard input (to reset to normal size) is disabled.
With Alt+Tab it's possible to switch from full screen to the application window, the movie is still playing but the video is missing. -
Would it be possible to
1) have objects/ actives on top of the VideoPro object (like controls, notes, subtitles)?
2) set the transparency value of the VideoPro as with the ActiveDirectShow object?