Posts by Quinto

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    same error. :/

    TextToSpeech.Dll refers to the following Dll's, which do not exist on my computer:
    API-MS-WIN-CORE-SHUTDOWN-L1-1-1.DLL
    EXT-MS-WIN-NTUSER-UICONTEXT-EXT-L1-1-0.DLL

    For this files the TextToSpeech.Dll probably searches in different directories than the files are stored on my computer:
    API-MS-WIN-CORE-KERNEL32-PRIVATE-L1-1-1.DLL
    API-MS-WIN-CORE-PRIVATEPROFILE-L1-1-1.DLL
    API-MS-WIN-SERVICE-PRIVATE-L1-1-1.DLL
    IESHIMS.DLL


    This are the errors in Dependency Walker, when TextToSpeech.Dll is opened:

    Error: Modules with different CPU types were found. (the module TEXTTOSPEECH.DLL is shown as X86, all other modules are red marked as x64.)
    Warning: At least one delay-load dependency module was not found.
    Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module.

    Same error with the fix. :( When i copy the TextToSpeechDll.dll to the Fusion directory an run the bat file. i get the error "TextToSpeechDll.dll not found".
    If i copy the DLL to the .Net directory where the regasm.exe is stored, the file will be registered but then i get the same "not initialized" error in Fusion.

    The "Set Frame Width/Height" actions in the Storyboard Object don't really change the frame size.
    You can set a counter to the frame dimensions - the counter is changed, but the frame size visible in the window is not updated.
    You need the Window Control Object and the "Set Width/Height of frame, adjust frame size = 1" action to get it to work.

    KLiK-iT
    Here is the updated example without any extension, should work in Flash now: Please login to see this attachment.


    Additional the dragging of a single item is now restricted to the range of the Container box by

    1) Find the max. value of X(Item) and Left Edge(Box)
    2) Find the min. value of 1) and Right Edge(Box), this is the new X-Position of the object.
    The same goes for the Y-Position.

    In one line for X and Y:
    Set X to Min(Max (X(Item), Left Edge(Box)), Right Edge Box)
    Set Y to Min(Max (Y(Item), Top Edge(Box)), Bottom Edge Box)


    Konidias
    This example uses a similar solution you suggested, but stores the position values directly in the Alterable Value of the objects.
    With the Pick object with fixed value-Condition you can set/read the values and set the position of the objects each one in a single line, a Fastloop is not necessary.

    As far as i know there is no Move-the-Group-feature in MMF2.
    You have to build it yourself.

    According to the link i've posted above here is a revised example of
    Drag & Dropping groups without Fast Loop or Spread Values and with
    a custom Drag&Drop movement:

    Please login to see this attachment.

    The Drag&Drop object you need only for the items,
    to see that you can have individual positions,
    they move also when outside the box.


    edit: Happy 300th Post! :D

    Some performance suggestion,
    change the always condition to something like this:

    -repeat while mouse key is pressed
    -value oldxmouse <> xmouse
    or
    -repeat while mouse key is pressed
    -value oldymouse <> ymouse

    Then change the action to:
    -clear surface
    -draw line from 200,200 to xmouse,ymouse
    -set value oldxmouse to xmouse
    -set value oldymouse to ymouse

    This stops the line drawing when the mouse cursor is not moved.


    Yout can try the Please login to see this link., but the CPU usage is the same.

    After updating from 255 to 256.34, the Flash edit box file kcedit.dat is missing.
    The edit box object is there but without scrollbars - Looki's patched kcedit.dat (Flash scrollbar support) doesn't work anymore.

    Hello,

    while testing the VideoPro extension, i noticed some things:


    Video time
    While current VideoTime is displayed, the "vid position HMS" string and "vid length HMS" string returns time formatted to "oo/oo/oo".
    While current VideoFame is displayed, the "vid position HMS" string and "vid length HMS" string returns time formatted to "oo" (seconds).

    When switching between VideoFrame and VideoTime there is a lag with playing the video.
    Displaying VideoFrame and VideoTime at the same time causes a very choppy playback.

    Display
    Sometimes the video is black at start (but audio is playing) and the window has to be moved to show the video content.

    Volume
    If the value is lower 50, the audio is mute.

    Full screen
    After switching to full screen the keyboard input (to reset to normal size) is disabled.
    With Alt+Tab it's possible to switch from full screen to the application window, the movie is still playing but the video is missing.