Thanks a lot Kevin! This is a great feature that opens so many possibilities! Thanks again!
Posts by Pablo
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hello everybody!
No one? There's no easy way to capture a screenshot in runtime (not in the simulator, in the real Phone)? Maybe a way to trigger the Home+Lock buttons?
Thanks!
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Yes, somebody at the forums told me how to do it using the Home + Lock button, but I'm building a painting app, and I would like to be able to save the actual picture reacting to an event (like tapping a 'save image' button) rather than telling the user 'please push the Home + Lock buttons'.
If I were an user it would seem strange to me that the programmer of a painting app could not save the actual picture.
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Hi!
I just need a object that allows to capture the content of the actual frame, and save it to the standard pictures folder (or any place where the user can find the images easily).
I hope somebody wants to work on this, anyone interested please PM me.
Thanks!
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Thanks xhedgehogx! Didn't know about that way of capturing a screenshot.
I'm making a kind of drawing app, and I would like to be able to capture the screen during runtime within an event. Pressing Home+Lock buttons is a workaround but telling the user to do that to save a snapshot of the frame doesn't feel serious.
If anybody knows a way I would be glad to hear it. And I wouldn't mind to pay for a extension that can save the frame to a image file.
Greetings!
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Hi Francois,
Yes, it would be nice, in fact I was thinking about a way to capture the screen inside the app and share it or send it to Twitter.
Thanks for the reply, greetings!
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Hello everybody!
I would like to capture the screen in my iOS app and save the frame to an image file. Is it possible?
Thanks!
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Yoyago (Universal iOS) - I have promo codes available, please PM me if you decide you include the game in the show. I'm working in HD graphics for the next update.
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There also is a free Lite Version in which you can play some levels in each play mode:
Please login to see this link.
YOYAGO is a puzzle game designed to be interesting and not to consume your time. Its simple new mechanic allows four play modes that require different strategies in order to win. Chopin's waltzes and colorful visuals set a private and pleasant mood for a game that is both engaging and fun.
To play YOYAGO you must tap as many bubbles of the same color as you can, creating a sequence. The next bubble in a sequence must be located in the same row or column as the previous one. Once a bubble is tapped, you only have 3 seconds to tap the next one or the sequence will end there. Long sequences and fast moves will make you earn more points.
Each play mode require a specific approach to complete the 20 levels needed to win the game.
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I've released "Yoyago Lite" (free), where you can play 5 levels in each play mode. Try it if you want, comments are welcomed as always
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Thanks DtownTony
Your game is very nice too!
"Ninjas don't press buttons!" Great line!
Greetings!
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Thanks Aasland
It was developed entirely using the standard PC runtime, I did get the iOS exporter only when it was finished. It was thrilling to see it running in a real device and being playable at first try. In just two days of adjusting some minor details the game was running smoothly.
Greetings!
Pablo
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Hi everybody!
I would like to thank CT and introduce here my first game ever. Somehow I've managed to get it into the App Store, so here it is: YOYAGO
YOYAGO is a puzzle game designed to be interesting and not to consume your time. Its simple new mechanic allows four play modes that require different strategies in order to win. Chopin's waltzes and colorful visuals set a private and pleasant mood for a game that is both engaging and fun.
Please login to see this link.
Please login to see this picture.Please login to see this picture.Please login to see this picture.Please login to see this picture.Please login to see this picture.
You can visit the webpage too: Please login to see this link.
Greetings!
Pablo
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Hi everybody,
I have my first app ready to send to the AppStore, but I would like to ask, according to the community experience, which should be the standard minimum specs for an app generated with MMF.
I have tested my app in a iPhone 4 and it runs fine, but I have no idea how it would perform in lower devices, or the minimum required iOS version.
Any suggestion?
Thanks in advance!
Pablo
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Hi,
The Surface Object can grab the desktop as you said. I remember the action was something like
"Blit > onto the surface > advanced > window (0)"
Try it, and look at the examples, it is a very helpful object.
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Hello!
I would like to ask if somebody knows a way to colorize the character image (for example: to replace the 0,0,128 colour in the original image with another colour, just like the active object can do), in order to show text with several colours without having to load external images for each colour.
I can't figure a way. Any help would be much appreciated! Thanks everybody!
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Ok, thank you Yves!
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Hello!
I'm going to get the SWF exporter, but I would like to know if I will be able to activate the SWF exporter on my two PCs (my laptop and the one at my office) or will I have to choose between them.
Thanks!
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Hi LB!
Well... Certaintly it will work (I tried it), but it limits the possibilities of font colour and background, because placing the background in front of the text always changes the font colour. For example, using this technique I couldn't be able to show a dark blue image as background and a white font (as the text will always have some blue in it).
But hey, thanks for the advice! If there is not other way, I'll do it this way. Good thinking
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Hello.
Since the Formated Text Object has the "transparent" property, is there any way to make the Rich Edit Text transparent?
I just would like to be able to have a static background behind the object. I would use the multiline Edit Box object, but when the text scrolls the background image trembles in a nasty way (just put a edit box object in front of a background and push ENTER until the cursor reaches the bottom of the object).
Any ideas? Or maybe a future possibility of a "transparent" property in the rich edit object? Thanks a lot!
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Hi!
I've developed simple applications with MMF2 to control and view a set of IP Cameras without problems so far (users have been using it 2 years from now).
As far as I know, to control a IP camera within a browser you always have to rely on a specific ActiveX provided by the manufacturer, since all cameras don't use standard protocols to deliver the video stream. And if you need to buy a commercial surveillance software to record video from a set of cameras, you will find that each software support only a specific set of brands.
In my experience the ActiveX object has limited capabilites, but the ones it has are robust. I've used a combination of the ActiveX object and the GET object (since a lot of cameras allow direct control using standard HTTP querys) and it all went fine.
Greetings!