Posts by Kisguri

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

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    Build your own awesome haircut simulator using this #MadeWithFusion open source example. Grow hair, trim or curl it, and do dye jobs. Use stand in graphics or even take your own picture using your webcam. This entire project is under 120 events and only three frames. Uses OpenCapture object for windows (included).

    Bald people there is hope with HAIRCUT SIMULATOR!

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    Make your own Plinko / Peggle style game with this easy to understand open source project! Cross platform supported! Less then 50 engine event lines.

    • Gameplay code less then 50 event lines per frame
    • Box 2d Bouncing ball physics
    • Random sound use for bounce effect
    • Cross Platform ready

    Anahita is a finalist at the Tehran Game Convention People's Choice Awards. If you liked the game maybe pass it a vote! Please login to see this link.

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    Also check out this review & playthrough!

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    Let Mini Battle Guy help you build a endless scrolling shooter! Packed with features in its easy to understand 86 event lines you can learn to scroll a static frame, Make platforms out of actives you can jump through, Do weapons overheat and generate random level content!

    • Learn to endless wrap a static frame
    • Generate random level set pieces
    • Gun overheat mechanic
    • Use actives as platforms and jump down from them
    • Easy to understand enemy AI

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    Check out these easy to understand "Math Bits" that can be easily intergrated into your project! Learn how to use expression editor functions like MOD or COS & SIN among others. Examples include....

    • Calculate a opposite angle and convert value to angle
    • Compare numbers to a range
    • Find odds & evens
    • Half way position
    • Orbits
    • Opposite Satellites
    • 360 degree shooting & more!

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    Simple method for doing local multiplayer on one computer with splitscreen! Duel it out Tank vs Tank to see which of two players will merge victorous, Then dig into the event editor to see this simple bit of Fusion magic at work. Easily adaptable and changeable.

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    Pick up some cool tips & tricks to one of the more powerful objects in your Fusion 2.5 development arsenal. Leveraging String Parser 2 gives you the ability to do amazing things including parsing data formats like XML or CSV, Store large blocks of data and transform characters to Ascii and back. This pack gives you five examples that do everything from regenerate level data to parse XML, the examples include...

    • Delimiter Basics: Learn how to wield Delimiters and Elements with the parser object
    • XML Basics: Take a simple XML example and strip out all the tagging and add the data to a list object
    • Parsing Movement: Leverage String Parser 2 to build a movement system that will parse through your movement instructions
    • Using Level Data: Demonstrates random world creation, building a multi delimited string and then recreating the same scene from it
    • Misc Function: Utlize some of the lesser known functions like santizing a string for a URL or convert to Ascii

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    Zooming is made easy with this feature packed zoom example. Build maps, effects and other zooming applications by intergrating this simple code into your project. Note does not zoom background objects. Must be a positionable and scaleable object for it to work.

    Features:

    • Easy to intergrate zoom code
    • Shows how to transpose movement into positional code
    • Can be used for effects
    • Provides zoom out to map example
    • Provides simple Roguelike engine as well

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    This system allows you to load very large levels into your game while only rendering a small portion of the tiles at any one time. Using a array based system we load in and transpose the tiles on the fly and remove and tiles outside of the "barrier"

    • Stream levels with 1000's of tiles, only using 170-220 actives at once
    • Comes with array map editor
    • customizable
    • Commented and comes with simple PDF

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    Check out these simple procedural generation examples to help you build in game art, content and enviorments on the fly! 4 examples in all.

    Features

    • Uncover the basics to procedurally generated content
    • Learn Random Pool Object
    • Use seed values to recreate scenes
    • Convert words into values (To use in seed value)
    • Commented Code