Oh wow. Was the easiest thing, ignore this thread or delete it w/e
Posts by Adam
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Hi guys.
I'm trying to quickly make a little platformer using the xbox 360 controller object in Fusion 2.5. I always use the PMO. I was just wondering if anyone could tell/show me how to set up left and right (or any other) movements using the analog sticks please, with the Platform Movement object?
Thanks
Adam
-
I like the simple gameplay mechanics here. Looks pretty fun.
-
Looks like a well made game so far. I especially like the smooth animations of the enemy deaths.
The one thing that does bug me are the platforms themselves. I feel if you're going to go all out on this, which you clearly already are, you could put more imagination into them/make them a lot more imaginative or prettier.
I've seen so many puzzle/exploratory platform games with this same flat, dull (no offense intended) box-like platforms. Would personally like to see more angular rock like shapes and hills in there.
-
I had no idea you left...
:3
-
Its not exactly using one PMO, but Nifflas made an example for creating and destroying multiple instances of PMO for enemies/groups/creatures back in 2008, for MMF 2.
Please login to see this link.
-
Hello. I am looking for the Rehn's wiimote extension. Unfortunately, the creator isn't sure if it's still around. Does anyone happen to know where I might download it nowadays? After searching high and low it seems to have vanished
Thanks,
Adam
-
"Sea world is a family park. It´s the right place if you love animals and you will jump of joy if you have never seen a whale before. There is even a good chance to see a show where you can SWIM WITH A DOLPHIN. Of course the place is crowded during summer time. Waiting time 20-40 minutes for the rides and seat fights for the shows."
Don't let Kisguri see that, he will have a complete hissy fit
-
This looks great Congrats.
-
Hmm there is a lot of pixel dithering in that first screenie
-
From the original post my impression is that he wants to meet people, be in a hub and get some life experience. Recluding in a cottage by the sea may be ideal if he were looking to do the opposite of his original goal, and I'm pretty sure its something he could already do plenty of in Norway.
Paul are you recommending Orlando because of the theme parks or because of the city itself?
-
I wouldn't ever make such a drastic move without visiting a place first. USA is so vast and varying its impossible to say where you'd be the happiest, from visiting California only a couple of times recently I've come to my own conclusion that it's not the dream place people, songs and media crack it up to be. I was once quite obsessed with visiting LA, for two or three years, yet in all the places Ive been to in the USA over the past 22 years (since I was 5), LA for me was the most dissapointing, dirty hole of a city. The beaches are totally overrated and pretty much equally as dirty and cold as your average British beach with the occasional tramp and palm trees.
San Fransisco wasn't much better. Id easily choose New York City over both of them any day. Its also for the main part very easy to navigate on foot, and there always seems to be something happening.
I also found the east coast people to be a tad friendlier/less hillberly/fake/weird. This could be a personal thing, or just that Ive visited the east coast more and I'm completely biased
-
-
I'm guessing this was shown at E3 due to the association with a well known gaming personality on youtube, as opposed to it being different or unique from any other bog-standard click-platformer?
Oh what the hell.
"So were still talking about HTML5 and not the fact that it was just live steamed at E3?! Thanks for the support :-P"
^ This is really ugly.
-
Xbox One no longer requires an internet connection to play offline games. Also no more limitations on sharing/reselling games.
Please login to see this link.
-
As a PC owner the only reason to buy either is the exclusives... the specs on a recently upgraded PC will always exceed the console.
I bought an Xbox 360 for the Alan Wake exclusive and since then I've missed out on Heavy Rain, Journey & The Last of Us. The only Xbox exclusives are generic shooters (Halo and Gears of Wars) which i couldn't care less about... I won't be making that mistake again.
You talk as if there won't be any other games released? In fact I don't really understand the point of console wars anymore. Its something that's annoyed me with this years E3, and having worked on an xbox one game for the past few months I see the potential in the console despite being a big fan of the PS3 and never previously owning an xbox. The PS3 and 360 have done well in their own rights in the end, the same will happen for the next gen consoles, including wii u once some decent games are released.
And Nifflas, yes Journey is good, but it really isn't worth buying a console for.
-
I like both the PS4 and the Xbox One. The Xbox One is better though
-
Looks good, though its a shame the main levels don't look as organic as the title screen.
-
Its been dead for a long time after retards took over the site, and Jeff pretty much gave up on it.
-
Make every single item an active and make it scale up or down at the same time, and reposition. Super efficient.