Just use MP4 mate. You'll be fine :).
Posts by kreeddem
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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First person to successfully emulate what's on the video, I will tip you some cash.
EDIT > I have a solution now thanks to Uppernate (BartekB) on the Clickteam discord, you can find the code here: Please login to see this link.
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Well I always use videos in my projects, so maybe I can help.
Put an 'Active Direct Show' Object in the top left corner.
Go to Event Editor > Start of Frame > Load movie file "apppath + "C:\Game\Demo.mp4"
Time Equals 00:01 > Play Movie.
Make sure the movie is made to the resolution of your application, and your done.
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Could someone please show me how to make a Flame Thrower like this: Please login to see this link.
For the life of me, I can't do it. Been working on it for days now and mine has failed many times. :(.
Cheers.
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Thanks mate, i'll try that now. Thanks for the quick reply.
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Is this possible?
I want to create a gun turret but, I want the base and the cannon to be separate. So if player destroys base, the turret joined to it also destroys.
Cheers,
Dave. -
I'm also struggling with this issue.
[MENTION=5114]Yves[/MENTION] I understand that somehow the Zoom object is hard to port due to having to scale again the collisions box and other mumbo jumbo legacy code.
If they could implement this feature, fine detection should rule out the collision box issue shouldn't it? I only use fine detection anyway.
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Not yet sorry, I had no time to work on this.
Not a problem. Hoping for this feature.
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Any news on this [MENTION=5114]Yves[/MENTION] ?
Cheers
Dave. -
I feel Clickteam should take a crack at a solution for us. Honestly I think it would bring more user to Clickteam and Fusion.
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I think users of Fusion should have a dedicated place to upload source code examples so people can benefit from them, also this place should enable uploads of different version of the source nightly editing like Github.
We could call it ClickHUB, I doubt very much this idea will ever happen but, it's and idea i'm throwing out there.
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Actually my version failed and does not work correctly, does anyone have a simple solution to this?
I can post my failed solution if you like.
Thanks,
Dave. -
Well Dave. Would you share how you did it?
Thanks,
MarvI'll make an .mfa tomorrow.
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Got it working, cheers.
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EDIT > An example would be great if possible please.
Cheers,
Dave -
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I hope you can add this as a Direct X 11 feature in the layer object [MENTION=5114]Yves[/MENTION], seems loads of people would like this and it would make cooler games with Fusion as well.
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Hi guys,
I was wondering if you could help me, I need a smooth scrolling camera which follow between 4-players.
An example would be in this video (Arcade Mercs) > Please login to see this link.
But I would like it not to snap when a player dies, so for example.
Camera object scrolls between players 1-4, player 3 dies, camera object scrolls between player 1,2,4.
The movement will be 8 direction for all players.
Is this possible?
Many thanks,
Dave. -
[MENTION=5114]Yves[/MENTION] - I think it would be cool in the layer object to do something like this.
If player (repeat) while pressing key (A) Layer 7 Zoe - 0.1
If player (repeat) while pressing key (Z) Layer 7 Zoe - 0.1Just like scale and rotate.
Could this be implemented like that?
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OGG is the best bet for all audio.