Hey Diablohead,
I will try and see if I can fix this extension for use with 2.5. I've been really busy though so I can't promise too much though
Posts by Tim
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I hope to port Bluetooth to CF2.5
just as soon as I work out how to
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+1 for number 3. I always add new lines while initially writing so I can understand but then can never understand it later because it is a large mess
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Hello people,
I have actually already been contracted to make an iOS Facebook extension.
It's far from complete but is definitely in the making. -
Hey I'm not sure if this exists or not but is there an iOSExtMaker.exe where you can just include just the .m and .h file and not the entire RuntimeIPhone.zip?
-Tim
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Mountain lion is what you'll need then (hints at hackint0sh)
Apparently you can use a genuine install of mountain lion with a few tweaks freely available to create your own installer of hackint0sh.
I'll admit that I've got a hackint0sh mountain lion working on my pc just for curiosity sake but I mainly develop on my MacBook Pro early 2011.Just an idea if you really need mountain lion and can't afford a new mac.
Although I don't wish to give support/guides on how to install it as I'm not 100% sure it's ok to do in the first place.- Tim
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Hey guys,
I had the same bug while I was trying to add compatibility for iOS 7 to my game. Ironically it's an easy fix.
Researching into it, it appears the only change that needs to be make is in the Application's Info.plist file.
I have appended the code below, the code in blue is the added line I needed to fix the issue.Code<key>UIStatusBarHidden</key> <true/> [COLOR=#0000ff][B]<key>UIViewControllerBasedStatusBarAppearance</key>[/B] [B]<false/>[/B][/COLOR]
Let me know if this fixed your issue
Kind Regards
Tim Ellis -
Wow I only just downloaded your updated EDIF, I must of had a really old version of EDIF as mine is nothing like your current one
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Sorry I didn't actually try the examples in your fork, I was at work when I posted that message, I will attempt to use them in the morning and post back (2:30am atm haha
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And I agree completely that EDIF is a nicer SDKbut making it auto handle edit time properties (serializing etc...) would be amazing
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LB I'm using EDIF.
Would it be easier if you could make a simple dummy extension (preferably in EDIF) that demonstrates using properties, serializing them, deserializing them, etc because I can't get it to work no matter how much I try
And while I agree completely with you Looki, I honestly think someone should just make a nicer SDK with those features (maybe released with MMF3 that supports compiling for MMF2 -> 3?). Just ideas though as I would have no idea how to create a nicer SDK
Tim
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LB: Thank you, very useful because I hadn't ever successfully made a property before
I'm trying to save/load properties and I'm doing something really wrong
Code
Display Morestruct EDITDATA { // Header - required extHeader eHeader; // Object's data TCHAR *appID; TCHAR *appSig; }; //-------------------------------- LPVOID WINAPI DLLExport GetPropValue(LPMV mV, LPEDATA edPtr, UINT nPropID) { #ifndef RUN_ONLY switch(nPropID) { case Prop::Version: return new CPropDataValue(__CURRENT_VERSION__); case Prop::AppID: return new CPropDataValue(edPtr->appID); case Prop::AppSig: return new CPropDataValue(edPtr->appSig); } #endif // !defined(RUN_ONLY) return NULL; } void WINAPI DLLExport SetPropValue(LPMV mV, LPEDATA edPtr, UINT nPropID, LPVOID lParam) { #ifndef RUN_ONLY // Gets the pointer to the CPropValue structure CPropValue* pValue = (CPropValue*)lParam; switch (nPropID){ case Prop::AppID: #ifdef _UNICODE edPtr->appID = ((CPropStringValue *)pValue)->m_pWStr; #else edPtr->appID = ((CPropStringValue *)pValue)->m_pStr; #endif } #endif // !defined(RUN_ONLY)
LB (or anyone else), can you help point out where I've gone totally wrong?
I'm a keen learner but definitely still new to properties
Kind Regards
Tim -
Thanks for the TCHAR tip Anders
Can I get any help at making a property with EDIF?
I've tried several times but failedRegards
Tim -
Hey guys,
I'm trying to build my first Unicode compatible extension and was wondering if someone can help me
(hinting at Francois, Anders, Yves, and anyone else who can help)
Is it possible for someone to provide sample source code on how to:
1. Create a property using EDIF (Visual C++ source code would be great)
2. Determine if the user is using the Unicode version, (Visual C++ code)
3. Do I need to handle the data differently if it is the unicode version (Visual C++), i.e. different variables types? (char* for non unicode, wchar_t* for unicode??)
4. Is ho->hoAdRunHeader->rhApp->bUnicode the correct statement in Objective C to use to check for unicode?
5. Read in the property in both Visual C++ and Objective CSorry if the list is extensive
Kind Regards
Tim -
Hey guys,
Since Uni has started for me (therefore time is now limited) and since I've given this extension out to the community, why not make it open sourceI've uploaded it to GitHub and can be found here:
Please login to see this link.
If anyone would like to push an update just PM a link to your updated code, I'll inspect it and if it compiles and runs I'll push the update to GitHub
Regards
Tim -
Ah, thanks for that find Anders.
I'll update it when I get some time off uni.
As for now can people do as Anders suggested once they load their project in xcode-Tim
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Hmm, interesting, thanks for that info Popcorn, I will investigate further later today, maybe I'm using deprecated functions.
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Hey Guys,
Seeing I can't debug every device I'm calling on your help.
Can someone (possibly a combined effort) confirm or deny the follow results when they use the "Get RAW Device Info" Function and display it on a string (The program will have to be run on an actual device for the results to work).Result......Target
"i386" on the simulator
"iPod1,1" on iPod Touch
"iPod2,1" on iPod Touch Second Generation
"iPod3,1" on iPod Touch Third Generation
"iPod4,1" on iPod Touch Fourth Generation
"iPhone1,1" on iPhone
"iPhone1,2" on iPhone 3G
"iPhone2,1" on iPhone 3GS
"iPhone3,1" on iPhone 4
"iPhone4,1" on iPhone 4S
"iPad1,1" on iPad
"iPad2,1" on iPad 2
"iPad3,1" on iPad 3Additionally if your device is not listed still perform the request and post your device and Raw Info so I can add it to the next update (ie. iPhone 5, iPad 4)
PS: I plan to add a feature to the next version with the following conditions added:
Is Device iPhone
Is Device iPad
Is OS Version equal/greater/less than xRegards
Tim -
Hey guys, sorry for extended delays, I'm still busy at work on paid development and my job, and uni, I will still try and find time for updating this extension, it is definitely still in production!
Regards
Tim -
Hi Jason,
Hopefully shortly they can be, just some final bug fixing with the releasing of objects then it should be good to go-Tim