Posts by Ebola

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Conceptgame, i sort of solved the issue, if you have an animation on looping in spriter program, and sett a keyframe at the very end of the timeline, then the spriter object will become invissible in fusion. but if you delete the keyframe or move it backward, then it never happens, so i did that and now i have no issues anymore.

    I have a problem with my game, i get edrt error after 3 minutes, even if i dissable all events, this happend this week has never happened before, does anyone have an idea whats going on?,
    Memory ussage is 700 MB. i just run the frame, then just leave it and after 3 minutes edrt error appear. it happends with all of my frames in the game even the menu frame, that has like almost no events.

    Update, it happends on every thing i open in Clickteam fusion 2.5, its not specifick to my game hmm

    conceptgame, i have found what is causing the bug, if you check the debugger in the video you will see that the with and height changes on the spriter object, it changes from 200 to something like -234000000, and that is why it disapears.

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    It dosent happen everytime, i can run the test, and it happens emidietly, but then i run it again and it never happens. in my game though it happends all the time, though after a while the spriter object becomes visible again,
    I have version R286,6. i have tested it on 5 different computers, it happens on al of them.

    Dispaering example video
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    Dissapering in game
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    Another thing is if i change flipx the binded box has an strange alignement,
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    no problem here is a new link, Please login to see this link.
    The problem is really strange, press space and it will load a running animation, sometimes the caracter will disapear, other times it wont. if i go into spriter program and turn of loping it never disappears, only when looping is checked in spriter program.

    Second, press 1 to change entity, it will imidietly crash when you try to move, or change the animation.

    Otherwise its working realy good, ram usage with this version went down from 1.6 gig ram, to 500 in my game.

    (1) Concept game, Ive been trying too figure out what is causing the spriter object too disapear, i have replicated the problem outside my own game, and im posting an example, the example is 7 meg, so i use a fileshare link.
    just press space too initiate running animation then hold left and then right, just run left and right, and the spriter objekt will disapear, this happens on alot of animations in my game with this version of spriter.

    (update) has too do with looping animation, if i take away the looping on animation in spriter program, then in cf 2.5 i just do after keyframe 10 set keyframe to 0 and start animation it dosent disapear.

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    (2) There is a problem with change entity, when i change entity it works, but when i try to walk or change to any other animation i get edrt error and it crasches.

    (1) version 0.7 had a feature the new version dosent. (new condition) (spriter object) compare current key frame to value. is it possible to add in that feature again?

    (2) in new version sometimes the spriter object disapears. happens when changing animation. seems to happen more often whit a looping spriter animation

    (3) Boxes, this is the first time using them, if you have a right and left direction on the box (active object) bound, it scales a little every time it changes direction untill it becomes enormous. boxes seem too not follow your caracter exactly.

    Damien. I have 15 entities, each containing 40 animations, so There are 15 differens caracters, im just afraid it will take alot of ram storing all of those semi big pictures in an active object?. otherwise im realy hyped on using the boxes and the other features in this fantastic extension =), i was wondering if you could add one thing, that the older version had. (new condition) (spriter object) compare current key frame to value.

    I cant load .SCM if i do i get edrt error( start frame/ load scm file), do i have to import files from active object?.the example included works well, but if i open another scm file it doesnt work. the way it worked in the previous version, i just load the scm file and al the pictures will follow. now when i want to import, it just says error. cant you make it so that its possible to import from active, but also import the way it worked before?.