Posts by RhysD

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Always = Angle to Dir(black) * 11.25

    This will snap the angle to the correct direction. However I think you want it to slowly rotate to the correct angle based on the direction.

    So you will need to convert the direction of black to an angle value, which you can get by multiplying the direction by 11.25 - Then compare if the car angle is lower or higher than black's angle, and add or subtract from the car angle until it matches black angle (over a certain amount of time that you want)

    Wait, you were only working with one MFA file the entire time? No versioning whatsoever? You'd sweat a lot less if you just saved a new MFA every time you've been working on it, that way if one corrupts you don't lose 3 years of work...

    I'd use an array and save the x, y position to it every few milliseconds (or less) as a new entry. Then when you want to replay it, you spawn your character and loop through the array, settings it position via the array values.

    Edit: I actually made an example of this like 7 years ago! Please login to see this link.

    I mainly use it for things that need to be toggled on or off, or things that require only to be true or false.

    I've attached an example of what I mean in the form of a value toggle between 0 and 1.

    Yes, the hassle of not being able to name them is annoying, but I usually just have a comment where I jot down what each flag is for.

    I thought it didn't matter what you imported your images as? Besides the alpha channel being a memory hog, doesn't Fusion convert them to whatever internal format it uses? So it wouldn't matter if you saved your images as PNG, JPG or BMP.

    I mean, it would only really make a difference if the original image had less colors (less memory usage).

    You should really store the avis externally, not inside the exe file. If you want players to have the ability to play the movies in your game you probably should use WMV (most players using windows already have this codec installed). Or i'd suggest MP4 (use a program like Handbrake to compress your avi's to this format), and either install a MP4 codec during installation or let the player know they need the codec installed.