if you want to use SDL - probably best to make your own 8 direction movement "custom movement" rather than the built in one. Control X has limitations, can't remember what they were! 😅
Posts by DaveC
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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If you're using the built in 8 direction movement... that's probably the problem.
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This one could be adapted quite easily - Please login to see this link.
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Indeed it has many limitations, it's mostly an illusion.. but imagine this kind of stuff in 20-30 years.. pretty crazy.. especially if they give it access to the internet to "learn" from.
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that old game dev forum joke "can someone program my game for me?" might not be a joke in 20 years.. you'll type in.. "make a game like mario except it has x, y, z as enemies and x, y, z themed levels in yoshi island art style and include online multiplayer with leader boards and a balloon popping mini game" and it'll just churn out a game in less than a minute...
Or it could be like jetpacks, and in 2050 we still won't have jetpacks OR useful AI.
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It will be a great tool for learning... it can re-write code and even tell you what it did to fix it XD
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yeah I actually tried this out, I was shocked it even knew what Fusion was. Crazy future we're in for!
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My internet is pretty awful right now, checked the file. Great example btw!
Just a few notes, it's terrible for performance to be scoping objects in multiple events...
That OAngle() also can be very innacurate at times, so I've replaced with atan2().
After some optimization, I've also added a collision to the "player", just so it looks nice hehehah! of course - great optimizations. Great use of sub-events, my aim is always to just make it work and be readable (to me at least) rather than go for optimization. I guess you have to do what you have to do if you want 325 enemies on screen
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I would expect the PMO will stay on there in the example I posted here? Give it a whirl - Please login to see this link.
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Try out this attached example.
Drawing a line is probably relatively efficient? There would be plenty of ways to optimize the attached. And plenty of ways to improve the AI.. for one, have a chase "cooldown" where if the enemy loses sight of the player, they still chase for 1-2 seconds before giving up. You could have the enemy stop and shoot if they're within a certain distance etc.
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attached is probably the simplest way to do that. Set the move angle of your red ball to the "angle of a vector" being the targets x/y co-ordinates.
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My example attached here should do the trick.
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the 20 event limit comps were fun. It really forced you to keep the entry limited in scope
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you should have some kind of themes / extreme limitations etc. is it just make anything once a month?
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Not to hijack your thread or anything.. but since cRypTo is 99.99% scam -- I'd rather an extension to interface with the lightning network. Perhaps an extension to connect with Zebedee.
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What's changed about paint mode?
I didn't know it existed until now
Doesn't really effect me because I'll most likely still use my map maker... but for making small quick games at least, very cool. How long has it been around?
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I just discovered "Paint Mode" - great improvement!
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Hello - there seems to be a few colours in the UI that I can't change? Or am I missing something obvious? These 2 for instance.. can't seem to be changed? Possible? Not Possible?
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About 2 years ago, they had a sign up that said that due to maintenance works, some forum functionality like editing will be down for a couple of weeks..........We haven't been able to edit posts since then X)
lol classic Clickteam
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Just discovered the skin editor!
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