[MENTION=8318]N64Mario[/MENTION] HTML5 can use WebGL which does support shaders. I've not looked too deeply into it, though. Also I think a key point you're missing is that all these modern games that do color swaps are also "faking" it too, because it's more efficient than the original way.
Posts by LB
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Try the attached zip file
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Here's a short video showing how:
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You don't have any conditions to restrict which channel the events are for. Just add a condition comparing the joined channel name to the channel you want.
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The main reason is that there are already plenty of extensions which fulfill people's needs right now. Additionally, [MENTION=9754]Phi[/MENTION] is still actively developing extensions and extension SDKs. It would be unusual to see many more extensions though considering how many there are already.
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The Surface object used to be able to replace Active Object frames at some point, I think. There was also the Create By Name extension that existed before the feature was built-in to Fusion 2.5, so it's possible. Unfortunately I think it relies on knowing information about Fusion's internal structures that isn't public. You should really ask the user of your extension to do it for you, with an "On Create Needed" triggered condition or similar.
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You can use the JSON object, which can be found in the Extension Manager and the ClickStore. Some features aren't yet supported on platforms other than Windows, but if you only need Windows support, it should be fine to use.
Alternatively you could try to either parse it yourself (depends on how complex the JSON is), or send the data to one of your own servers that sends back the data you want in an easier-to-parse format (or even pre-formatted for display purposes).
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Great work, this sounds like a good idea to me. GitHub is also a lot less likely to have issues with spam bots and the likes, since every change has to go through a pull request.
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Will the event list editor be part of the event editor so you can tell which action is being processed and in what order?
Yep, you can bet such an essential feature wouldn't be forgotten. It's just not shown here because we wanted to show that you can do it for individual events instead of all-or-nothing.
For example in the above example will "Set Speed to 3" be first or second to execute? You cannot tell from the display itself. Will more clicks be need to find out?
It will work the same as Fusion 2.5: execution is top to bottom. The gif above is just a demo of the sub-events feature with one action per event. Events 2 and 3 will only run if event 1 runs, so it first sets the speed to 3 while holding right arrow, then if you are also holding shift it sets the speed to 6 instead. The change of position happens before either of those, so you may want to move it to another "Always" sub-event after both events that set the movement speed.
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[MENTION=10509]SirEatAlot[/MENTION] it's on my to-do list, but fixing the HTML5 and Android versions is a priority right now. Any new features mean I have to update three different versions in three different programming languages.
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[MENTION=6649]springthunder[/MENTION] That feature was added after I originally made the HTML5 version ans I forgot to update it, I'll try to add it this weekend when I have some time. Thanks for reminding me.
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It's a bit more complicated than that. Someone could make an extension that embeds a chromium or webkit browser view, but there's no way to just use a browser the user already has installed.
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I think it was this thread: Please login to see this link.
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Still no news on this? Seems such a shame that its not available for iOS?
On a side note, i will gladly pay for this to be finished, or buy it from the store, i will compile it myself if allowed? I'm sure there is a way to get this ported over?
I would have to learn a new programming language (Objective-C) and that would take some time, and then the problem is I have no way to compile whatever code I write, and no way to test it after I've made it.
Someone else had ported it to iOS already but they have never responded to me or sent me the source, so I don't know how complete that is or what happened to it.
At this point there are two options: either I make the expensive investment to learn Objective-C and buy Apple devices to develop and test with, or we find someone else who has already made that investment and ask them to port the extension and I will gladly provide the source of all existing ports to them. I suppose a third option is that I write the code and have someone test it repeatedly, but that's pretty inefficient.
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You have to send what animations to use to the other client manually. There is no integration between Lacewing and the Platform Movement Object.
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This is not an error, it is just informational. Clickteam Fusion 2.5 is different from Multimedia Fusion 2. The message is just telling you that MMF2 isn't installed, which is true. You don't need MMF2 installed because you already have Clickteam Fusion 2.5 installed.
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Not to my knowledge. The official SDK files only have PARAM_NEWDIRECTION, but I'm not sure if the NEW means there was an older version or if it just references how it is used for active objects. Why do you want to limit the user to 32 directions though? Why not allow the full precision of a floating point value in degrees?